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General Tabletop Discussion
*Dungeons & Dragons
Could D&D Die Again?
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<blockquote data-quote="Dausuul" data-source="post: 8840834" data-attributes="member: 58197"><p>D&D is safer right now than it has ever been in its history.</p><p></p><p>There are two ways D&D could perish. One would be if the company that owned it collapsed and the IP rights got parceled out in scraps to bankers and lawyers. The other would be if the game ceased to bring in new players, leaving a dwindling core of diehards who would eventually... well... die.</p><p></p><p>The first risk was mostly* nullified with the creation of the OGL, and that defense was strengthened by the release of the 5E SRD. The second risk is always on the table, but the flood of new players in the last few years -- and specifically new <em>young</em> players -- means a fresh generation of diehards is being forged right now. Obviously, not every new player is going to be a diehard; just as in the craze of the '80s, the majority will play for a while and move on. But, also as in the '80s, quite a few will stay. Even if the game were to stagnate, they would keep the flame alive for decades to come.</p><p></p><p><span style="font-size: 12px">*Not <em>completely</em> nullified; the "Dungeons and Dragons" brand name carries weight, as does a lot of iconic IP that has always been held back from the SRD, and those could still be lost if Wizards/Hasbro made phenomenally bad choices. Still, Pathfinder proved that another company can in fact pick up the torch and carry it, even competing successfully against the official IP and brand name. As a stress test of the OGL, it was a rousing and reassuring success.</span></p></blockquote><p></p>
[QUOTE="Dausuul, post: 8840834, member: 58197"] D&D is safer right now than it has ever been in its history. There are two ways D&D could perish. One would be if the company that owned it collapsed and the IP rights got parceled out in scraps to bankers and lawyers. The other would be if the game ceased to bring in new players, leaving a dwindling core of diehards who would eventually... well... die. The first risk was mostly* nullified with the creation of the OGL, and that defense was strengthened by the release of the 5E SRD. The second risk is always on the table, but the flood of new players in the last few years -- and specifically new [I]young[/I] players -- means a fresh generation of diehards is being forged right now. Obviously, not every new player is going to be a diehard; just as in the craze of the '80s, the majority will play for a while and move on. But, also as in the '80s, quite a few will stay. Even if the game were to stagnate, they would keep the flame alive for decades to come. [SIZE=3]*Not [I]completely[/I] nullified; the "Dungeons and Dragons" brand name carries weight, as does a lot of iconic IP that has always been held back from the SRD, and those could still be lost if Wizards/Hasbro made phenomenally bad choices. Still, Pathfinder proved that another company can in fact pick up the torch and carry it, even competing successfully against the official IP and brand name. As a stress test of the OGL, it was a rousing and reassuring success.[/SIZE] [/QUOTE]
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