Could Ghostwalk Work With 4e

Ghostwalk was one of those really weird niche products back in 3e. I see it as fitting in really hard with 3e even back then.

But setting wise and rules wise does anyone think that something like that could fit in with 4e?
 

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The setting is neutral enough to work with 4e. But you would have to rewrite the ghost mechanics completely. Ghostwalk requires 3.x's style of multiclassing.
 

Listening to the latest PA D&D Podcasts where they talk about Hammerfast being a place where ghosts hang around (and are used), it reminded me a lot of Ghostwalk.
 


In 4E, either do a series of feats or a paragon path a la Spellscarred.

Or reskin Revenants.
Problem is you can die any time. Not just when you gain feats, nor when you happen to be 11th level. And in Ghostwalk you can ONLY take levels in special ghost classes while you are dead. Then if you are resurrected, you can transfer those levels into standard classes. As I said, it really relies on the 3rd Ed multiclassing rules.
 

Problem is you can die any time. Not just when you gain feats, nor when you happen to be 11th level. And in Ghostwalk you can ONLY take levels in special ghost classes while you are dead. Then if you are resurrected, you can transfer those levels into standard classes. As I said, it really relies on the 3rd Ed multiclassing rules.
Power swap abiliies. While you are a Ghost, you replace some at-will, encounter, daiily and utility powers with ghost-related powers. If you return to life, you get normal powers back again. Might even be doable for feats.
 

Power swap abiliies. While you are a Ghost, you replace some at-will, encounter, daiily and utility powers with ghost-related powers. If you return to life, you get normal powers back again. Might even be doable for feats.

That sounds like a good idea! Hop to it! I expect a conversion by Tuesday! ;)
 

I like Mustrum Ridcully's idea to cover the wonky mechanics of Ghostwalk. But what about the setting?

How well does it mesh with the 4e cosmology? Any changes needed? It's been a while since I've read the book (and it's in a box deep in the garage now), but I seem to remember when you died and went ethereal, you got "sucked" towards the portal to the beyond . . . but could stop off and hang out in the city of Manifest.

In 4e, I get the impression that when you die, you spirit most likely manifests in the Shadowfell corresponding to where you died.

So, would the city of Manifest simply be a "manifest-zone" (Eberron speak) between the Shadowfell and the material world? If ghosts want to leave the city as ghosts, would they have to learn special abilities to consistently manifest in the material world outside of the city?

Hmmm, now I want to search the garage for the right box . . .
 

The City of Manifest makes most sense to me as a zone where Shadowfell and material world overlap. The boundaries are thin or maybe non-existing anymore. It might be a place of historical significance? Maybe here is where the Raven Queen ascended to godhood? Or she killed her enemy?

Question might be - does the Raven Queen like or dislike the place? Does she fear it? Does she seek out its destruction? Does she see it as a place to increase her power?
 

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