Are you actually pointing out that something somewhere had "roles" before MMOs existed and expecting that to come across as news AND suggesting that this common knowledge therefore somehow invalidates any significance to the specific implementation of "roles" in the topic at hand?
Or did you forget to make your point?
Wow, just come out swinging huh?
My point is, as Umbran also pointed out, is that the idea of roles hardly originate in MMO's. People point to the existence of roles in 4e as if that
clearly shows that 4e is just a tabletop MMO. The fact of the matter is, roles in team play have been recognized for quite a lot longer than the mid(ish) 90's when MMO's start making the scene.
The only thing MMO's have done, perhaps, is codified the language, but, the concepts exist because they appear in virtually any group fiction that has a fair bit of physical conflict. You can look at quite a few genre works in the light of the 4 roles and they do fit pretty well. Not all mind you. But, more than a few.
Heck, even the original three classes mapped onto roles - infantry, artillery, medic. The language used to describe the roles may have evolved some in the last thirty years or so, but, the baseline has existed for much, much longer than MMO's.
Well, yeah, that's obviously the case. Just because 10 different classes are defenders, doesn't mean they remotely operate the same, they are all accomplishing the same role - but certainly not the exact same way...
How the classes are designed is not a problem for me - how it plays, however, is what I don't care for. All the unnecessary movement on the battlefield, sometime with and sometimes without damage - it makes for long battles (too long) with too much bouncing around the table. Not my game.
In the end, I would rather not be discussing 4e in a PF thread in the PF forum. Let's disuss Pathfinder instead...
For you it's a bug, for 4e fans, I'm thinking battlefield mobility is a feature.

Different strokes most definitely.
