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Could someone provide a quick primer on how D&D 3.5 psionics work?
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<blockquote data-quote="Flyspeck23" data-source="post: 1549798" data-attributes="member: 10648"><p>A psionic character receives power points like spellcaster receive spells per day (and they get bonus points for high ability scores).</p><p> </p><p>Every psionic power costs a certain amount of power points, depending on the power's level. A 1st level power costs 1 point, a 2nd level power costs 3 points, and so on.</p><p> </p><p>On top of that some powers can be augmented: when manifesting (read: casting) the power, you can spend more points then the power costs for some increased effect (depending on the power, this can be an increase in damage, a higher DC, greater range, and so on). A character can never spend more points on a particular power than she has manifester levels.</p><p> </p><p>One effect of power points: you're not limited to a certain number of powers per level. You could "waste" all your power points on low-level powers if you want, for instance.</p><p> </p><p> </p><p> </p><p>Psionics seems to be focused most on improving yourself. But that's by no means all they can do.</p><p> </p><p>In effect, all psionic characters are "improved spontaneous casters". They know a certain number of powers - just like the sorcerer. But because some powers can be augmented, even low-level powers can be worthwile.</p><p>Example: Astral construct. It's a 1st level power, and creates a 1st level astral construct. But the power can be augmented to create 2nd to 9th level constructs too (Remember the rule about not spending more power points than you've got manifester levels? So a 1st level psion could still only create a 1st level construct).</p><p> </p><p>They can heal, but only to a lesser degree.</p><p> </p><p> </p><p> </p><p>Well, now there are psionics in the world. That's about it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> </p><p> </p><p>Did this answer your questions?</p></blockquote><p></p>
[QUOTE="Flyspeck23, post: 1549798, member: 10648"] A psionic character receives power points like spellcaster receive spells per day (and they get bonus points for high ability scores). Every psionic power costs a certain amount of power points, depending on the power's level. A 1st level power costs 1 point, a 2nd level power costs 3 points, and so on. On top of that some powers can be augmented: when manifesting (read: casting) the power, you can spend more points then the power costs for some increased effect (depending on the power, this can be an increase in damage, a higher DC, greater range, and so on). A character can never spend more points on a particular power than she has manifester levels. One effect of power points: you're not limited to a certain number of powers per level. You could "waste" all your power points on low-level powers if you want, for instance. Psionics seems to be focused most on improving yourself. But that's by no means all they can do. In effect, all psionic characters are "improved spontaneous casters". They know a certain number of powers - just like the sorcerer. But because some powers can be augmented, even low-level powers can be worthwile. Example: Astral construct. It's a 1st level power, and creates a 1st level astral construct. But the power can be augmented to create 2nd to 9th level constructs too (Remember the rule about not spending more power points than you've got manifester levels? So a 1st level psion could still only create a 1st level construct). They can heal, but only to a lesser degree. Well, now there are psionics in the world. That's about it ;) Did this answer your questions? [/QUOTE]
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Could someone provide a quick primer on how D&D 3.5 psionics work?
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