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Could Theros and Tasha's Cauldron the way they're going to handle real-world pantheons?
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<blockquote data-quote="Voadam" data-source="post: 8196360" data-attributes="member: 2209"><p>Avalanche Press had super cheesecake covers but I remember Ragnarok! had an interesting god premise where they were basically 15th-20th level characters who fought frost giants and it had a low powered rune magic d20 system add on. The descriptions of the gods are only like a paragraph each but I remember enjoying the book. The Doom of Odin module has their worst cover with the squatting archer woman, but a lot of great mythic viking adventure ideas including my favorite trap set up ever (multiple ways to get through it: thinking through the rune puzzle, toughing it out and sucking up damage if you are tough enough, magically attacking runes, other bypass methods). I vaguely remember their Egypt one, Nile Empire, having issues with the mechanics of how they did god stats with them getting all the domain spells they can grant, but I think the flavor stuff was fine and it stood out as having a mass battle basic system with a cool chart of 'here's something that happens to your PCs in this battle and you can play that part out.' AP had others like Aztecs and their Little People fairy book.</p><p></p><p>Green Ronin had <a href="https://www.drivethrurpg.com/product/19452/Egyptian-Adventures--Hamunaptra?affiliate_id=17596" target="_blank">Hamunaptra</a> and Necromancer Games had <a href="https://www.drivethrurpg.com/product/1307/Gary-Gygaxs-Necropolis?affiliate_id=17596" target="_blank">Gary Gygax's Necropolis</a> for Egyptian stuff similar to Ancient Kingdoms for Babylon. Hamunaptra was neat on the god front for identifying each of the standard races with a patron deity (Isis and Elves, Ptah and Dwarves, etc.), and also basically saying all the hundreds of gods were essentially masks of a core dozen or so pantheon.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8196360, member: 2209"] Avalanche Press had super cheesecake covers but I remember Ragnarok! had an interesting god premise where they were basically 15th-20th level characters who fought frost giants and it had a low powered rune magic d20 system add on. The descriptions of the gods are only like a paragraph each but I remember enjoying the book. The Doom of Odin module has their worst cover with the squatting archer woman, but a lot of great mythic viking adventure ideas including my favorite trap set up ever (multiple ways to get through it: thinking through the rune puzzle, toughing it out and sucking up damage if you are tough enough, magically attacking runes, other bypass methods). I vaguely remember their Egypt one, Nile Empire, having issues with the mechanics of how they did god stats with them getting all the domain spells they can grant, but I think the flavor stuff was fine and it stood out as having a mass battle basic system with a cool chart of 'here's something that happens to your PCs in this battle and you can play that part out.' AP had others like Aztecs and their Little People fairy book. Green Ronin had [URL='https://www.drivethrurpg.com/product/19452/Egyptian-Adventures--Hamunaptra?affiliate_id=17596']Hamunaptra[/URL] and Necromancer Games had [URL='https://www.drivethrurpg.com/product/1307/Gary-Gygaxs-Necropolis?affiliate_id=17596']Gary Gygax's Necropolis[/URL] for Egyptian stuff similar to Ancient Kingdoms for Babylon. Hamunaptra was neat on the god front for identifying each of the standard races with a patron deity (Isis and Elves, Ptah and Dwarves, etc.), and also basically saying all the hundreds of gods were essentially masks of a core dozen or so pantheon. [/QUOTE]
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Could Theros and Tasha's Cauldron the way they're going to handle real-world pantheons?
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