could you do 'DBZ' with FCtF?!

paulewaug

Registered User
Specifically I was wondering if you could combine Monk and Hero together and have a DBZ type of character?

I don't have 4CtF yet so I don't know if this would work
(I have been thinking seriously about getting it, just trying to figure out how I could use it first)

But it seems like it would be a good combination of the Monk's martial fighting and the Hero's Super abilities.
Our would 'Fighter' work better? (can't see how but you never know)

Is there an energy blast type of power? I would figure so..
And how about Flight? (without wings of course...) ;)


Is this a good idea or not so much?!
 

log in or register to remove this ad

I don't know about FCTF but Deeds Not Words probably could. Just make a superhuman martial artist and slap on more super powers than you can shake a stick at (pretty much every energy attack, as well as flight and a few other things) and you have Gokou! Of course, at first level he'd be a little different...
 

On a similar vein then, if you used deeds not words, could you add powers over time, or do you have to select all powers you'll ever have at character creation.
 

novyet said:
On a similar vein then, if you used deeds not words, could you add powers over time, or do you have to select all powers you'll ever have at character creation.

oohh that's a good question re: deeds not words, I wonder this too.

Because the DBZers do start out a lot weaker than they end up.
They have to learn to Fly and their powers get stronger as they gain combat experience and through intensive training.

Their 'Fighting Power' is very similar to Leveling.
 
Last edited:

paulewaug said:


oohh that's a good question re: deeds not words, I wonder this too.

Because the DBZers do start out a lot weaker than they end up.
They have to learn to Fly and their powers get stronger as they gane combat experience and thorugh intensive training.
Their 'Fighting Power' is very similar to Leveling.

Sounds like a perfect fit for the Hero class in 4C2F. :)
 

I dunno . . . it depends whether what part of Dragonball Z you're trying to emulate. There's a lot of wacky stuff there -- the Power Ups, the I Can Explode A Planet power, and so on.

I think you'd have a *very* difficult time using any system except a customized one to mimic DBZ power levels post Goku vs Vegeta . . . and Goku vs Frieza, just forget about it!
 

Actually, swing by the House Rules forum to see some people discussing Saiyans (and something called Tyranids, which I'm not familiar with).

If you wanted to accurately represent the power of Dragon Ball Z, you'd need to make characters that are the equivalent of level 50, 100, or higher (even Master Roshi was able to blow up the moon with a kamehameha). It's really hard to actually run a game like that unless the players are going to roleplay the same way that the characters in DBZ roleplay. Namely, they don't use all their power except against the super-mean badguy, and the badguys don't just destroy the world. Rather, they want to challenge the PCs to one-on-one combat, and then destroy the world.

However, if you want to capture the feel of DBZ, you could do it fairly easily with characters equivalent to 10th to 20th level. At these levels, you can fly at the speed of sound, shoot energy blasts at will (probably maxing out at 7d6 damage, which isn't quite enough to cover the kinds of things in the show, but it keeps the right feel), have very high hit points, and be super strong. You won't be able to actually reach the specific levels that the characters in the show do, but it keeps the challenges a little more manageable, avoiding the power inflation you always see in DBZ.

But hey, if you wanna go for a 100th-level game, FCTF can cover that. I don't think we ever did quite figure out how much damage it takes to destroy the moon, though.
 

Forrester said:
I dunno . . . it depends whether what part of Dragonball Z you're trying to emulate. There's a lot of wacky stuff there -- the Power Ups, the I Can Explode A Planet power, and so on.

I think you'd have a *very* difficult time using any system except a customized one to mimic DBZ power levels post Goku vs Vegeta . . . and Goku vs Frieza, just forget about it!

Hero sytem 4th edition may be able to handle that level with the mega scaling advantage. That advantage can give those quirky effects whre you can blow up something absurdly big, yet at the same time slug it out with an ordinary powered up guy.

Hero 4th has other flaws to it though, mainly learning curve. It takes a long time to teach someone the game to just play it, longer to teach them how to play it quickly for that super battles feel, and almost as long to teach them how to build characters on thier own. Which is why I'm looking for d20 super games, that way I don't have to worry about learning curve and just stick with one basic sytem d20. getting people to try a new system is like pulling teeth sometimes. (which I find hard to understand since I'm one of those geeks who reads rpg rule books for entertainment even knowing in advance I'll never use them)
 

DNW has a specific gameplay variant to handle supernatural martial arts, and it works in a manner that DBZ fans will take to quite well.
 

RangerWickett said:
...something called Tyranids, which I'm not familiar with).
They're from Warhammer 40k.

If you wanted to accurately represent the power of Dragon Ball Z, you'd need to make characters that are the equivalent of level 50, 100, or higher (even Master Roshi was able to blow up the moon with a kamehameha). ...
I thought about the "blow up the moon" thing a while ago...

And I think that the solution isn't just to be sought in increasing characters' levels, but instead in accepting that DB(Z) has laws of physics (and other things) that differ from our own - laws under which moons (and other big things) are comparatively easier to blow up... :)
 

Remove ads

Top