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General Tabletop Discussion
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Count of 5e saves from MM and PHB by stat and class
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<blockquote data-quote="UngeheuerLich" data-source="post: 7230396" data-attributes="member: 59057"><p>I am a bit annoyed that there are so few int saves.</p><p>Really some spells should habe been int saves.</p><p>Some illusions should require int saves whenever you are passively resisting. Investigation as the active check feels right though.</p><p>I would not let you autopass illusions if you touch them. In my opinion an int save should be made to actually be able to penetrate an illusionary wall.</p><p>Investigation allows you to find inconsitencies so you can dibelieve it.</p><p>Just running through an illusionary wall would not be enough in my game. You can't just bypass illusions by ignoring them.</p><p></p><p>Phantasmal force is another spell where an int save other than the initial one would be appropriate.</p><p>Whenever you are passively </p><p>forced to rationalize why you fell from an illusionary bridge another int save would make sense.</p><p></p><p>I am also annoyed that the tomb of annihilation su monster's psychic crush targets wisdom.</p><p></p><p>So while I am really ok with good and bad saves and saving throw structure in general, I really believe ghe designers missed some opportunities to utilize that system to its fullest.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7230396, member: 59057"] I am a bit annoyed that there are so few int saves. Really some spells should habe been int saves. Some illusions should require int saves whenever you are passively resisting. Investigation as the active check feels right though. I would not let you autopass illusions if you touch them. In my opinion an int save should be made to actually be able to penetrate an illusionary wall. Investigation allows you to find inconsitencies so you can dibelieve it. Just running through an illusionary wall would not be enough in my game. You can't just bypass illusions by ignoring them. Phantasmal force is another spell where an int save other than the initial one would be appropriate. Whenever you are passively forced to rationalize why you fell from an illusionary bridge another int save would make sense. I am also annoyed that the tomb of annihilation su monster's psychic crush targets wisdom. So while I am really ok with good and bad saves and saving throw structure in general, I really believe ghe designers missed some opportunities to utilize that system to its fullest. [/QUOTE]
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