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General Tabletop Discussion
*TTRPGs General
Counting blows instead of HP
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<blockquote data-quote="Smoss" data-source="post: 5702190" data-attributes="member: 82115"><p>I took a similar approach to thinking when I created the damage system for my RPG system. I wanted something the "felt" real, had simple math and bookkeeping, and was easy to play/GM.</p><p></p><p>It makes being "one shotted" possible (If not always likely). My basic solution was that all people have one "hit" (I went with the term "wounds"). If your damage beats their resistance to damage by enough, they take a wound (And are likely now bleeding to death).</p><p></p><p>There are ways for heroes and tougher creatures to take multiple wounds, and quick and simple rules for vicious wounds (scars, dismemberment, etc) - all based on orders of success (Beat numbers by 10, 20, 30, etc).</p><p></p><p>Nothing that has not been done before (Though a mix of various sources were used to come to my final solution) - but I was pleasantly surprised at how well it worked - and the final elegant simplicity. The feel works well to inspire some fear in PCs (the "I only have 1 hit point left" fear - even if it can be difficult to actually TAKE that one hit, the worry is still ingrained in most of my players)</p><p></p><p>Smoss</p></blockquote><p></p>
[QUOTE="Smoss, post: 5702190, member: 82115"] I took a similar approach to thinking when I created the damage system for my RPG system. I wanted something the "felt" real, had simple math and bookkeeping, and was easy to play/GM. It makes being "one shotted" possible (If not always likely). My basic solution was that all people have one "hit" (I went with the term "wounds"). If your damage beats their resistance to damage by enough, they take a wound (And are likely now bleeding to death). There are ways for heroes and tougher creatures to take multiple wounds, and quick and simple rules for vicious wounds (scars, dismemberment, etc) - all based on orders of success (Beat numbers by 10, 20, 30, etc). Nothing that has not been done before (Though a mix of various sources were used to come to my final solution) - but I was pleasantly surprised at how well it worked - and the final elegant simplicity. The feel works well to inspire some fear in PCs (the "I only have 1 hit point left" fear - even if it can be difficult to actually TAKE that one hit, the worry is still ingrained in most of my players) Smoss [/QUOTE]
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Counting blows instead of HP
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