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*TTRPGs General
Counting blows instead of HP
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<blockquote data-quote="BryonD" data-source="post: 5702381" data-attributes="member: 957"><p>Would this work better as an overlay on top of Hit Points rather than a replacement?</p><p></p><p>Perhaps at various % thresholds?</p><p></p><p>But as a replacement for hit points it seems it would need a great deal of work.</p><p></p><p>If two L1 rogues fight with daggers, does 1 hit = "nicked"? Can it do more?</p><p>What is one of the rogues is 5th level? 15th level? Does it make a difference?</p><p></p><p>What if instead of a rogue it is a storm giant swinging a tree? How does a storm giant swinging a tree at a L1 Rogue compare to a storm giant swinging a tree at a L17 fighter? Obviously the fighter will be much more capable at creating a complete miss, but is there any more shade of grey than that? If no, is that satisfactory? (To you is a reasonable question, but does it make the game better and more appealing to large numbers of gamers everywhere is probably a more meaningful question) If yes, what will it take to create a quality system for defining the differences and is it less problematic than HP?</p><p></p><p>I think one of the reasons HP have been so persistent is that, when all is said and done, it does allow for both L1 Rogue duels and storm giants in the same system without requiring anything more that creative narration.</p><p></p><p>Look at Mutants and Masterminds, which goes somewhat closer to what you have suggested. But the comic genre is different. Superman and Doomsday can pulverize each other, but then one of those could turn around and punch Batman or Green Arrow and the audience accepts that, though probably badly hurt, Green Arrow "rolled with the punch" or whatever enough that no one complains when he didn't become a gelatinous, headless mass. The concept of wounds are normalized by a mutual convention that is simply accepted. L1 Rogues don't roll with storm giant trees. They die.</p><p></p><p>I do like conditions. But not as a replacement for High Fantasy games.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5702381, member: 957"] Would this work better as an overlay on top of Hit Points rather than a replacement? Perhaps at various % thresholds? But as a replacement for hit points it seems it would need a great deal of work. If two L1 rogues fight with daggers, does 1 hit = "nicked"? Can it do more? What is one of the rogues is 5th level? 15th level? Does it make a difference? What if instead of a rogue it is a storm giant swinging a tree? How does a storm giant swinging a tree at a L1 Rogue compare to a storm giant swinging a tree at a L17 fighter? Obviously the fighter will be much more capable at creating a complete miss, but is there any more shade of grey than that? If no, is that satisfactory? (To you is a reasonable question, but does it make the game better and more appealing to large numbers of gamers everywhere is probably a more meaningful question) If yes, what will it take to create a quality system for defining the differences and is it less problematic than HP? I think one of the reasons HP have been so persistent is that, when all is said and done, it does allow for both L1 Rogue duels and storm giants in the same system without requiring anything more that creative narration. Look at Mutants and Masterminds, which goes somewhat closer to what you have suggested. But the comic genre is different. Superman and Doomsday can pulverize each other, but then one of those could turn around and punch Batman or Green Arrow and the audience accepts that, though probably badly hurt, Green Arrow "rolled with the punch" or whatever enough that no one complains when he didn't become a gelatinous, headless mass. The concept of wounds are normalized by a mutual convention that is simply accepted. L1 Rogues don't roll with storm giant trees. They die. I do like conditions. But not as a replacement for High Fantasy games. [/QUOTE]
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