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*TTRPGs General
Counting blows instead of HP
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<blockquote data-quote="Herremann the Wise" data-source="post: 5702386" data-attributes="member: 11300"><p>How about this (I'm not too sure if this has been done before but it's one of the various ideas I've had floating around in my head).</p><p></p><p>Imagine if your character's physical health is represented by a pyramid of boxes.</p><p>Let's label these boxes A, B and C where:</p><p>A: Big potentially mortal wounds.</p><p>B: Serious wounds or damage.</p><p>C: Flesh wounds or wounds that provide only a minor disadvantage.</p><p></p><p>Now let's look at the wimpy wizard and the incredibly stout barbarian.</p><p></p><p>The Wimpy Wizard:</p><p></p><p>A</p><p>B</p><p>CCC</p><p></p><p>The Incredibly Stout Barbarian</p><p>AA</p><p>BBBB</p><p>CCCCCCCC</p><p></p><p>The quality of the attack combined with the quality of defense determine whether the PC/Monster has been wounded with an A, B or C level of damage.</p><p></p><p>If the Wimpy Wizard receives a C wound, he ticks one of his three C boxes.</p><p>If however, all three C boxes are ticked, any further C wound will end up a tick in the B box and if the single B box was ticked then the A box would be ticked.</p><p></p><p>If all boxes are ticked, the PC/Monster is incapacitated and fighting for their life. Likewise, a tick in any A box means that the PC is fighting for their life but may continue to act but in a limited capacity.</p><p></p><p>Now this is only to represent physical harm done to the character regardless of whether it is a dagger thrust or poison gas or drowning. An A grade wounding might have a specific condition attached to it for example.</p><p></p><p>However, the PCs capacity to avoid or reduce potential wounds through reflexes, divine assistance, pure toughness or whatever (the traditional hit point definition) should still be used with this system in my opinion. This external points system can be used with the PCs player defensively spending points representing avoiding damage or spending points representing performing special moves or powers.</p><p></p><p>Just some thoughts to add to the mix.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5702386, member: 11300"] How about this (I'm not too sure if this has been done before but it's one of the various ideas I've had floating around in my head). Imagine if your character's physical health is represented by a pyramid of boxes. Let's label these boxes A, B and C where: A: Big potentially mortal wounds. B: Serious wounds or damage. C: Flesh wounds or wounds that provide only a minor disadvantage. Now let's look at the wimpy wizard and the incredibly stout barbarian. The Wimpy Wizard: A B CCC The Incredibly Stout Barbarian AA BBBB CCCCCCCC The quality of the attack combined with the quality of defense determine whether the PC/Monster has been wounded with an A, B or C level of damage. If the Wimpy Wizard receives a C wound, he ticks one of his three C boxes. If however, all three C boxes are ticked, any further C wound will end up a tick in the B box and if the single B box was ticked then the A box would be ticked. If all boxes are ticked, the PC/Monster is incapacitated and fighting for their life. Likewise, a tick in any A box means that the PC is fighting for their life but may continue to act but in a limited capacity. Now this is only to represent physical harm done to the character regardless of whether it is a dagger thrust or poison gas or drowning. An A grade wounding might have a specific condition attached to it for example. However, the PCs capacity to avoid or reduce potential wounds through reflexes, divine assistance, pure toughness or whatever (the traditional hit point definition) should still be used with this system in my opinion. This external points system can be used with the PCs player defensively spending points representing avoiding damage or spending points representing performing special moves or powers. Just some thoughts to add to the mix. Best Regards Herremann the Wise [/QUOTE]
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Counting blows instead of HP
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