Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Counting blows instead of HP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5702773" data-attributes="member: 8835"><p>On Daggers:</p><p>this was talked about a month ago in a daggers vs. swords thread. Technicall, a sword DOES more damage. It's force = mass * acceleration. attack a pig carcass with a sword, attack one with a dagger. Which one has more damage?</p><p></p><p>Yes, I only need to pierce you 3". I can do that with my longsword or a dagger.</p><p></p><p>The argument should never be that a dagger is NOT dangerous. Simply that it is a highly situational weapon. Which is why everybody carried one, even if they generally use a sword.</p><p></p><p>However, like the saying, never bring a knife to a gun fight. It's fine to have a knife. It's dumb to rely on the knife when everybody else has a longer range weapon.</p><p></p><p>The knife comes into play when you really close in combat and the sword is rendered useless. Usually because your sword has blocked their sword while you stepped in to knife them.</p><p></p><p>What's really going on in a fight, D&D-wise:</p><p>let's say all men have 10 hit points</p><p>the dagger does less damage to a man, but a good pierce can kill (critical)</p><p>the long sword does more damage to a man, but is generally slashing wounds</p><p>a short sword is a stabbing weapon, doing more damage than a dagger</p><p></p><p>You could express that as each weapon having a +/- to hit by its lethality factor. And the dagger maybe having a higher crit range.</p><p></p><p>When facing like weapons, it's a moot argument. One guy lives, one guy dies, and might be hurt.</p><p></p><p>In a lopsided fight (sword vs. dagger), if skill is equal, the sword has the best chance because it can keep the dagger back out of its effective range, while still being able to cause wounds itself.</p><p></p><p>Here's a good philosophical test. You don't know how skilled I am. You have a dagger. Would you rather face me unarmed, with a dagger, or with a sword? Or vice versa, I have a dagger, how would you like to be armed?</p><p></p><p>Unless the swordman sucks and the dagger man is awesome, the swordman has a tactical advantage on reach and damage if he hits. It is also a fallacy to assume the larger weapon is drastically slower and clumsier. That is a hollywood fallacy when they want to show David take out Goliath.</p><p></p><p>On the topic of hitpoints vs. # of hits to kill (HTK). Like byronD pointed out, that's what HP originally wasy. Everybody had 1, until special units came out that needed more. The concept stuck as it increased and weapon damages were made to vary.</p><p></p><p>So all you're really doing is issuing 6 HP, and weapons do 1 damage each.</p><p></p><p>Here is a different idea, which simulates potential lethality:</p><p>every body gets 36 hit points.</p><p>Weapon hits do 6d6 damage.</p><p></p><p>The result is taking damage in the range of a nick (6dam) or a lethal blow (36dam). It's probable that 2 hits will kill you.</p><p></p><p>I'm relying on the bell curve rolling multiple dice generates. Obviously, you could do 6d6/6 round up and apply to the standard 6HP PC. But division is a crappy thing to do to players.</p><p></p><p>If you were really wierd, you could rule that different weapons have different dice piles, so long as their maximum sum = 36. Thus, maybe the dagger does 1d20+1d12 + 1d4 and the longsword does 9d4 damage.</p></blockquote><p></p>
[QUOTE="Janx, post: 5702773, member: 8835"] On Daggers: this was talked about a month ago in a daggers vs. swords thread. Technicall, a sword DOES more damage. It's force = mass * acceleration. attack a pig carcass with a sword, attack one with a dagger. Which one has more damage? Yes, I only need to pierce you 3". I can do that with my longsword or a dagger. The argument should never be that a dagger is NOT dangerous. Simply that it is a highly situational weapon. Which is why everybody carried one, even if they generally use a sword. However, like the saying, never bring a knife to a gun fight. It's fine to have a knife. It's dumb to rely on the knife when everybody else has a longer range weapon. The knife comes into play when you really close in combat and the sword is rendered useless. Usually because your sword has blocked their sword while you stepped in to knife them. What's really going on in a fight, D&D-wise: let's say all men have 10 hit points the dagger does less damage to a man, but a good pierce can kill (critical) the long sword does more damage to a man, but is generally slashing wounds a short sword is a stabbing weapon, doing more damage than a dagger You could express that as each weapon having a +/- to hit by its lethality factor. And the dagger maybe having a higher crit range. When facing like weapons, it's a moot argument. One guy lives, one guy dies, and might be hurt. In a lopsided fight (sword vs. dagger), if skill is equal, the sword has the best chance because it can keep the dagger back out of its effective range, while still being able to cause wounds itself. Here's a good philosophical test. You don't know how skilled I am. You have a dagger. Would you rather face me unarmed, with a dagger, or with a sword? Or vice versa, I have a dagger, how would you like to be armed? Unless the swordman sucks and the dagger man is awesome, the swordman has a tactical advantage on reach and damage if he hits. It is also a fallacy to assume the larger weapon is drastically slower and clumsier. That is a hollywood fallacy when they want to show David take out Goliath. On the topic of hitpoints vs. # of hits to kill (HTK). Like byronD pointed out, that's what HP originally wasy. Everybody had 1, until special units came out that needed more. The concept stuck as it increased and weapon damages were made to vary. So all you're really doing is issuing 6 HP, and weapons do 1 damage each. Here is a different idea, which simulates potential lethality: every body gets 36 hit points. Weapon hits do 6d6 damage. The result is taking damage in the range of a nick (6dam) or a lethal blow (36dam). It's probable that 2 hits will kill you. I'm relying on the bell curve rolling multiple dice generates. Obviously, you could do 6d6/6 round up and apply to the standard 6HP PC. But division is a crappy thing to do to players. If you were really wierd, you could rule that different weapons have different dice piles, so long as their maximum sum = 36. Thus, maybe the dagger does 1d20+1d12 + 1d4 and the longsword does 9d4 damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Counting blows instead of HP
Top