Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Counting blows instead of HP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5703463" data-attributes="member: 8835"><p>make a stupid math or terminology mistake and everybody misses the point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>rolling multiple dice for damage creates a bell curve. If everybody has HP that are equal to that maximum result, you've got a rarer but possible chance for a single fatal blow.</p><p></p><p>the downside is, most fights end after 2 hits. Which is pretty lethal and short. You'd be relying on the stormtrooper effect to keep people alive by increasing AC.</p><p></p><p>Another idea (and none of these are tested) is stick with 12 HP, but damage is 1d6. And allow for critical hits to double the damage.</p><p></p><p>Then, the average attack will be 3.5, meaning it will take 4 hits to kill a guy, unless he rolls a 6 and a crit.</p><p></p><p>That would probably play closer to a 1st level with a shortsword attacking a 1st level barbarian. in terms of outcome.</p><p></p><p>Obviously, I'm just modeling lower HP scales, but using the concept of how many hits to kill to feel out the numbers.</p><p></p><p>I think one of the challenges is whether you want to accept that it WILL take 6 hits to kill a guy, regardless of skill.</p><p></p><p>There are times, an instakill makes sense. Other times (like for equally skilled opponents) that a longer fight makes sense. Going to a pure HTK system means all fights require 6 hits to finish. Just like a sparrring match.</p><p></p><p>Conversely, even D&D doesn't really have instakill. Vs. weak enough opponents, sure you can do enough damage to just kill something. But more often than not, the PC will face things with more HP than they can inflict damage in a single round.</p></blockquote><p></p>
[QUOTE="Janx, post: 5703463, member: 8835"] make a stupid math or terminology mistake and everybody misses the point :) rolling multiple dice for damage creates a bell curve. If everybody has HP that are equal to that maximum result, you've got a rarer but possible chance for a single fatal blow. the downside is, most fights end after 2 hits. Which is pretty lethal and short. You'd be relying on the stormtrooper effect to keep people alive by increasing AC. Another idea (and none of these are tested) is stick with 12 HP, but damage is 1d6. And allow for critical hits to double the damage. Then, the average attack will be 3.5, meaning it will take 4 hits to kill a guy, unless he rolls a 6 and a crit. That would probably play closer to a 1st level with a shortsword attacking a 1st level barbarian. in terms of outcome. Obviously, I'm just modeling lower HP scales, but using the concept of how many hits to kill to feel out the numbers. I think one of the challenges is whether you want to accept that it WILL take 6 hits to kill a guy, regardless of skill. There are times, an instakill makes sense. Other times (like for equally skilled opponents) that a longer fight makes sense. Going to a pure HTK system means all fights require 6 hits to finish. Just like a sparrring match. Conversely, even D&D doesn't really have instakill. Vs. weak enough opponents, sure you can do enough damage to just kill something. But more often than not, the PC will face things with more HP than they can inflict damage in a single round. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Counting blows instead of HP
Top