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General Tabletop Discussion
*TTRPGs General
Counting blows instead of HP
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<blockquote data-quote="mmadsen" data-source="post: 5703748" data-attributes="member: 1645"><p>I think the Stormtrooper Effect is not that the stormtroopers miss a lot; it's that they always miss the heroes. They hit everyone else quite consistently.</p><p></p><p>It's almost as if the PCs have <em>plot protection points</em>...</p><p></p><p></p><p>That's just realistic combat, actually.</p><p></p><p></p><p>I think the urge to simplify the math is perfectly reasonable and even laudable, but moving from dozens of hit points to exactly six hits isn't the way to do it.</p><p></p><p>In discussing this and looking at the math, I think it's become clear that D&D-style hit points involve a lot of rolling and a fair amount of arithmetic to create the illusion of much more randomness than there really is.</p><p></p><p>Switching to using average damage for every attack would reduce the "work" and eliminate the (minimal) randomness, while keeping the distinction between big, dangerous attacks and minor ones.</p><p></p><p>That's what I would suggest to the original poster, even though it's not to my own tastes.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 5703748, member: 1645"] I think the Stormtrooper Effect is not that the stormtroopers miss a lot; it's that they always miss the heroes. They hit everyone else quite consistently. It's almost as if the PCs have [i]plot protection points[/i]... That's just realistic combat, actually. I think the urge to simplify the math is perfectly reasonable and even laudable, but moving from dozens of hit points to exactly six hits isn't the way to do it. In discussing this and looking at the math, I think it's become clear that D&D-style hit points involve a lot of rolling and a fair amount of arithmetic to create the illusion of much more randomness than there really is. Switching to using average damage for every attack would reduce the "work" and eliminate the (minimal) randomness, while keeping the distinction between big, dangerous attacks and minor ones. That's what I would suggest to the original poster, even though it's not to my own tastes. [/QUOTE]
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Counting blows instead of HP
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