Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Counting blows instead of HP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5703868" data-attributes="member: 8835"><p>My own goal for a combat system is one that looks realistic, but supports heroic play. It's pretty easy to make a gritty realistic system. Give few HP...</p><p></p><p>That said, in real and movie sword fights, there are very few Solid hits.</p><p></p><p>In a real sword fight, it's actually not good to clash the swords too much either (puts huge dings in the blade's edge). So ideally, a few blocks and a killing move later and it's on to the next guy.</p><p></p><p>In movie fights, the commonality is, you're injuries trend to be:</p><p>a nick, that you might make a Wince check when it gets cleaned later (earning or losing reputation, depending on who's doing the cleaning)</p><p>Dead, which pretty much takes you out of the scene/game</p><p>KO, not actually dead, but out of the fight. Your buddies might carry you off, or you might really be dead.</p><p>Debilitating wound that you might recover later from after reciting "You killed my father, prepared to die" a whole lot.</p><p></p><p>That's about all you'd need to model (which some prior examples do).</p><p></p><p>In fiction, KO and Dead are the same thing. NPCs are Dead, unless it was useful to plot to have them return. PCs are KO'd unless it is useful to plot/punishment to have them written out of the story.</p><p></p><p>Debilitating is like KO, except you can say stuff and encumber the rest of the party. In a way, John McClane was close to this state for most of the Die Hard movie. He'd take a whooping, then get back up.</p><p></p><p>Which brings us to plot protection points. HP in D&D is basically that. It is padding that says the normal combat system doesn't Dead a PC right away most of the time.</p><p></p><p>PCs want Nicks to be common, Dead to be rare. Debilitated to be a setback/complication</p><p></p><p>Players want NPCs to be Dead frequently, and the rest is just a nuisance as they hope to roll a Dead hit.</p><p></p><p>I suspect that's the crux of what a combat system should be balancing, per tastes of the genre.</p></blockquote><p></p>
[QUOTE="Janx, post: 5703868, member: 8835"] My own goal for a combat system is one that looks realistic, but supports heroic play. It's pretty easy to make a gritty realistic system. Give few HP... That said, in real and movie sword fights, there are very few Solid hits. In a real sword fight, it's actually not good to clash the swords too much either (puts huge dings in the blade's edge). So ideally, a few blocks and a killing move later and it's on to the next guy. In movie fights, the commonality is, you're injuries trend to be: a nick, that you might make a Wince check when it gets cleaned later (earning or losing reputation, depending on who's doing the cleaning) Dead, which pretty much takes you out of the scene/game KO, not actually dead, but out of the fight. Your buddies might carry you off, or you might really be dead. Debilitating wound that you might recover later from after reciting "You killed my father, prepared to die" a whole lot. That's about all you'd need to model (which some prior examples do). In fiction, KO and Dead are the same thing. NPCs are Dead, unless it was useful to plot to have them return. PCs are KO'd unless it is useful to plot/punishment to have them written out of the story. Debilitating is like KO, except you can say stuff and encumber the rest of the party. In a way, John McClane was close to this state for most of the Die Hard movie. He'd take a whooping, then get back up. Which brings us to plot protection points. HP in D&D is basically that. It is padding that says the normal combat system doesn't Dead a PC right away most of the time. PCs want Nicks to be common, Dead to be rare. Debilitated to be a setback/complication Players want NPCs to be Dead frequently, and the rest is just a nuisance as they hope to roll a Dead hit. I suspect that's the crux of what a combat system should be balancing, per tastes of the genre. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Counting blows instead of HP
Top