covaithe's E1: Death's Reach

[sblock=Caged Fury]"Again, young one," the wizened elf's eyes twinkled behind deep wrinkles as he leaned on his staff. "You are beginning to understand. Good! Good! Again, but slower, yes?"

Obediently you begin the practice routine again, for what feels like the hundredth time since you arrived. As your mind relaxes into the exquisitely slow, precise movements, your eyes drift in the direction of the monastery, obscured from here by the ever-present mists. Consisting of a few dozen squat, simple buildings clustered haphazardly around the huge, ancient library, the quarters at the monastery are unlike any other that you've visited in your travels. Neither austere nor luxurious, the accommodations here are... halfhearted. Utilitarian, certainly, but badly maintained, as though someone had put in enough effort to ensure a basic level of comfort, but then completely forgotten about the mundane details of daily life. Which certainly describes the monks here. Unlike other monasteries, there are almost no rules here, no common background or discipline for the monks. They aren't really monks, even; just people from all walks of live who have gravitated here by an intense desire to study and contemplate the vast store of writings, both holy and mundane, in the library. The Raven Queen's power protects this place, and despite the mountaintop cold, the constant swirling mists, high winds, and occasional storms, the books preserved here do not suffer the ravages of time. There are entire wings full of texts that are completely unique, all other copies having faded to dust centuries ago.

Ling Kao Po is one of those who study here, and unlike many others, the outside world has not yet forgotten him. An unmatched master of unarmed combat in his prime, Master Po trained many legendary warriors before retiring into the mists of Zvomarana for study and contemplation. In your travels, seeking to improve your skills, his name was mentioned so many times with such reverence that, at last, you made your way by magic to the base of the great mountain in the Shadowfell where Zvomarana lies, and began the arduous climb to the summit.

"Focus!" the ancient monk's voice calls sharply, breaking you out of your reverie. Chastened, you complete the routine crisply, with full concentration, at last coming to stand at rest before Master Po, arms ready at your sides.

Master Po stares at you in silence for several moments before speaking. "There is great potential in you, young one. You have skill, yes, and power. But I think you have not yet found your center. There is anger in you. You go too fast, strike too soon, before the time is ripe. Whatever Fate has in store for you... and I think it must surely be something... If you cannot find peace inside yourself, Fate may pass you by. Ah, but what am I saying?" He chuckles, an eerie sound, here in this isolated clearing. "You are young, of course you are impatient. Still... I do not think you can afford for age to calm your fires. Something is coming."

"My old bones need a fire and a good book. You keep practicing. Work on the slow form. Concentrate on your balance. Be the still center, and let the movements flow around you and carry you like a leaf on the wind. Tomorrow I will show you something new, yes? You'll like it, it's violent." He cackles, then scampers off into the mists, using his staff like a third leg. You sigh, and begin the form again.

Hours later, you return to the monastery. The path is hard to find, through the mists, and if the monks had not shown you half a dozen times, you would still find it nearly impossible to navigate. When you step out of the mists, the scene is a terrible shock. The great library is on fire. It is a terrible, unnaturally hot blaze, and it stinks of sulfur. Even the great stones seem to have melted like wax in the tremendous heat. Bodies of monks like strewn around the clearing in the mists like discarded rags, many of them with serious burns, but others with deep slashing wounds.

You rush to the hut where Master Po stays, and where you have been sleeping, these last weeks. Set back a ways from the library itself, it is untouched by the fire, but the walls have been caved in by heavy hammer-blows, collapsing the stone ceiling. Black-armored bodies are strewn around the entrance. Master Po must have held the doorway, prompting them to destroy the building around him rather than fight him.

Digging through the rubble, you eventually come across Master Po's broken, lifeless body, crushed beneath the weight of the stone room. In his arms he cradles a thin, leather-bound book of indeterminate age, protecting it from the rocks. The cover is labelled "Meditations". When you gently take the book out of his hands, a stir of movement behind you makes you turn. There is no one there, but there is a clear pathway through the mist that was never there before, leading westward.

ooc: Hopefully this fits well enough with your character's background. You'll want to go down the path, please. :) I'll get you connected to the rest of the party soon.
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[sblock=covaithe]
Putting the book away, Fury makes a short prayer to both the Raven Queen and the Panther god. Then he hastes the path away, nothing more than a blur in the mist (using his feats and items to move with full speed without a stealth penalty) his keen eyes scanning his surroundings.
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Pool restored and spirits high, Kalas leads the party on through the next path through the mists. This one curves and bends on itself, and direction quickly becomes confused in the shifting, cold landscape. Still, you are not untested beginners; the ominous vista holds no terrors for you.

After an indeterminate time, the mists ahead begin to thin, signalling the nearness of a third clearing. This time the area is mostly walled in, with the nearby walls crumbling and riddled with holes, while the holes on the far side of the oddly-shaped structure are pristine white stone.

The structure is comprised of a central courtyard, into which you can see from your approach through the fractured walls. There are several odd pits in the courtyard, and the by-now-unsurprising scattering of dead bodies, robed in gray. Across the courtyard is a series of small cells, with intact ceilings, while to the right are larger stalls, mostly crumbling. In the stalls are the bodies of a variety of mounts, both common and exotic.

In the northern end of the courtyard stands a humanoid figure, a tiefling, judging by a bit of horn peeking out beneath his hood, wielding a bloody dagger on one of the corpses. He wears a dark robe covered in shifting, glowing sigils of obvious potency. Flanking him are three enormous skeletal snakes, with humanoid heads. As they turn toward you, their eyes burn with deathless hatred.

[sblock=Fury]The path leads on a convoluted, twisting trail through the mists, and as you go the tracks become clearer. At one point they are joined from the side by a strange series of twisting grooves churned deeply into the earth.

Moving swiftly and silently, you come upon a set of walled stables, with monk cells built into the undamaged side of the building. The monks are all dead or dying, and you can see a dark-robed tiefling walking around finishing off the dying with a sharp black dagger. He is accompanied by three undead nagas, and as you watch, unseen, you see dark, four-legged figures with glowing blue eyes moving through the shadows. There are more than one of the creatures, and you guess no more than five, but other than that it is hard to tell.

As the tiefling goes about his grisly work, you spot another group approaching from the far side of the structure, moving openly without stealth. As they approach, the dark prowling things sink farther into the shadows, out of sight. You tense, sensing combat approaching.
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[sblock=ooc]

Initiatives:
Enemies 27,

Allies:
Fury 41,
Massacre 36,
Kylek 21,
Kalas 25,
Sarenax 22,
Batin 28

So Fury, Massacre, and Batin can go before the enemies. Fury is hidden from everyone at the start.

[/sblock]

[sblock=status and initiative]
Everyone except Fury has +1 to skill checks, saves, and ability checks until they leave Zvomarana.

Fury HP 143/143 Surges 12/12 <== You're up
Massacre HP 102/102, surges 4/7
Batin HP 164/165 Surges 8/10, bloodied
Uganon undamaged
Naga 1 undamaged
Naga 2 undamaged
Naga 3 undamaged
Sarenax HP 106/142 Surges 7/9
Kylek HP 124/124 Surges 12/14
Kalas HP 197/197 Surges 9/11

Mounts:
Lucifa HP 106/106 surges 0/1
Gilthanas HP 138/138 surges 2/2

Auras and zones:
  • Massacre: Aura 3; living enemies take 5 necrotic, undead enemies take 5 radiant.

Resources used:
  • Kalas: Red death, blood oath fulfilled, coif of focus, 1 daily magic item power.
  • Massacre: Evard's black tentacles, Carcanet power, 1 daily magic item power
  • Kylek: blackfrost serpent, blizzard
  • Sarenax: divine power
  • Fury:
  • Batin: Planar Shock
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[sblock=map]
gate3_01.png


The walls are 15 feet high and 1 foot thick, as before. The triangles denote difficult terrain.
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"We see the taint of the demon prince again. And again Her Dark Majesty's power will carry us to defeat these enemies," Sarenax intones coldly as the blade of his scythe snaps into its ready position.
[sblock=OOC]Welcome, WD. Looking forward to slaying some monsters with Fury ;)

I think Kylek got some healing after the last fight, didn't he? I suppose I can do the backtracking to save you time.
Sarenax doing his job
Kylek's results

Also, did Sarenax regain some hp along the way? I thought he was at 91/142 after stabbing himself with that thorn. Not that I'm complaining about free hp, hehe.[/sblock]
[sblock=Sarenax]Sarenax the Reaper - Male Dragonborn Cleric 21
Initiative: +13, Passive Perception: 25, Passive Insight: 30
AC:37(39), Fort:32, Reflex:31(33), Will:31 -- Speed:6 (8 when bloodied)
HP:106/142, Bloodied:71, Surge Value:37, Surges left:7/9
Action Points: 1
Aura: Astral Vibrance. Bloodied enemies starting their turn within 5 squares take 2 radiant damage.
Powers -
Righteous Brand
Priest's Shield

Strengthen the Faithful
Astral Wave
Promise of Victory/Inspiring Strike
Blinding Light
Bastion of Health
Channel Divinity (Death Knell)
Healing Word [ ] [ ] [ ]
Dragon Breath
Oath of Enmity
Second Wind

Divine Power
Wrath of the Faithful
Indomitable Spirit
Angel Ascendant
Bless
Mass Cure Light Wounds
Angelic Presence
Divine Armor


Cord of Divine Favor
Ruby Scabbard

Cloak of Displacement
Black Feather of the Raven Queen
Gloves of the Healer
Obsidian Steed


Conditions:
+1 to all skill checks, ability checks, and saving throws
+2 item bonus to AC and Ref until hit.

Full character sheet[/sblock]
 

[sblock=healing]In the post you linked to, you suggested that you could do a bit better with healing if you took a short rest first. Nobody responded, except stonegod to say that two short rests weren't much worse than one. I took silence for agreement, and gave you the extra healing.

Kylek's was an oversight; he should be full. Will edit.
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Massacre hovers ever higher, and channels a bone dust storm through his orbs! The particles swirl ever faster, producing the heat of an incenorator, burning into those that stand in the death-storms wake.

[sblock=OOC]

Move fly to altitude 2

Furnace of sand, enlarged, burst 3 centered on O7 (altitude 4), +26 vs reflex for Naga 1, Naga 2, Naga 3, Uganon, for 2d6+12 (if two or more are hit, 2d6+16) fire damage. Effect: The burst creates a zone of red-hot swirling sand that lasts TE of Massacre's NT. All creatures are blinded while they are within the zone (Except Massacre, see Robe of Eyes) and the area is lightly obscured. Each creature that enters the zone takes 1d10+9 fire damage

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With a tap, Batin turns and is in the temple, charging at the nearby naga. [sblock=Actions]Use boots to t-port to WW11 and then charge (Basic Attack +CA): AC 44, 34 hp[/sblock][sblock=Batin]Batin—Male Shadar-Kai Swordmage/Ghost Blade/Planeshaper 21
Initiative: +14; Passive Perception: 26, Passive Insight: 21; low-light vision
HP: 164/165, Bloodied: 82, Surge: 41, Surges left: 9/10
AC: 43, Fort: 32, Reflex: 35, Will: 30
Speed: 6
Action Points: 1, Second Wind: Not Used

Sword Burst
Greenflame Blade
Aegis of Assault

Sword Burst
Dual Lightning Strike
Ghost Swordx2
Acid Burst Blade
Firelasher's Lunge/Necromancer's Disruption

Hellspike Assault
Omnipressent Assault
Burning Mantle
Planar Shock

Shadow Jaunt
Dimensional Warp
Armathor's Step
Unerring Perry

Impenetrable Warding
Phase Evasion

Planestrider Boots (Encounter)
Rapidstrike Bracers (Encounter)
Guardian's Cape +4 (Daily)
Circlet of Mental Onslaught (Daily)


Full character sheet[/sblock]
 

[sblock=covaithe]
The new group seems rather strange to Fury, containing an undead. But the tiefling is an obvious evil. He will wait what the others do before acting.

(ooc: Purely an RP decision, if you think the others need me to react immediatly, please say so.)
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Round 1

Massacre's mount flaps her leathery wings, lifting him high enough to see over the fragments of walls. He conjures a swirling storm of red-hot sand, causing a hiss of pain from the tiefling at its center, but a smaller one than he had hoped. The bone nagas make no sound, though the sands clearly damage one of them.

Batin activates his boots to teleport in, charging the nearest undead naga. His blade snaps off one sturdy rib, a solid blow.

The cowled tiefling speaks in a hiss of anger. "Fools! You have sought to meddle with Uganon of the Black Riders. It shall be your end." He utters a curse, and Batin senses that it is not mere words. His suspicions are confirmed moments later, when a huge cloud of gloomy, soul-sucking darkness appears over the battlefield. All of the party feel its deathly pull. Massacre and Kalas by their nature ignore the chill, and Kylek's armor protects him, but Sarenax and Batin feel badly drained. Lucifa warbles a screech of pain as well.

Batin's troubles are not over, for just after he glimpses Uganon striding for the gap in the wall to the north, one arm protecting his eyes from the sand, the naga retaliates. Shifting with sinuous grace, it lashes out and sinks fangs deep into Batin's side, and deathly poison courses through his veins.

[sblock=Fury]ooc: No worries. Just jump in whenever you see fit.

After the naga moves away from the monk cells and takes up its position near one of the pits, you see two of the quadrupedal slinking figures. You get a good look at them this time, as they lope out of the southwestern corner of the building and turn east, hugging the south wall. They are long, low creatures, made up of thousands of small irregular chunks of smooth black stone, bound together and animated by wisps of bluish force. They quickly disappear eastward around the corner, moving without a sound, but you think the wall there is devoid of cover. If you moved south, you would likely spot them.

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[sblock=ooc]Massacre gains altitude and casts furnace of sand. From O7 4 squares up, the burst won't get all the way to the ground, but should catch anyone at least medium size that's standing upright. Naga 2 has cover from the walls, and Naga 3 has improved cover. Vs. Reflex for Naga 1, 2, 3, and Uganon, rolls are 31, 44, 27, 38, without factoring in cover. Hits Uganon and naga 2 for 23 damage, of which Uganon resists 15. All four are blinded while in the zone.

Batin teleports and charges, hitting n1 for 34 damage.

Uganon curses Batin (minor). He uses Thanatos Pall: area burst 5 from X11, 5 squares high. Lightly obscured for enemies (which means none of you except Batin are close enough to see any of the foes now). Attacks vs. Fort for Batin, Massacre, Lucy, Kalas, Gilthanas, Kylek, Sarenax: 32, 45, 31, 41, 33, 41, crit. I assume Kalas will use Mirrored Caparison to make it not hit Gilthanas (however, note that MC is an immediate interrupt, and thus 1/round). Hits everyone. Damage rolled is 15 necrotic, so Massacre, Kylek, and Kalas resist all of it. Batin and Lucy take 15, and Sarenax takes 19 for the crit. Batin is cursed, and takes an additional 16 necrotic damage.

Uganon's enemies who enter or start their their turn in the zone are subject to another attack, +26 vs. Fort, 2d6+7 necrotic damage.

Uganon moves northeast, passing out of sight in the obscured terrain. (Only Batin sees this.)

Naga1 shifts SW, moving out of the furnace of sand zone. She attacks Batin, crit for 19 poison and necrotic damage, and 10 ongoing p&n damage (se), with an aftereffect that once he saves, he'll be dazed (tent naga1). Finally, Batin is marked by naga1 as long as he suffers any effect from the bite. I'm certainly not putting all of that into the status line; we'll just have to try to remember it.

Naga 2 is out of sight.

Naga 3 is out of sight, except for Fury, who sees it move and ready an action.

Everyone is up. Keep in mind the effects of lightly obscured terrain: 5 squares of it between you and your target means total concealment.

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[sblock=status and initiative]
Everyone except Fury has +1 to skill checks, saves, and ability checks until they leave Zvomarana.

Fury HP 143/143 Surges 12/12
Massacre HP 102/102, surges 4/7, 2 squares up
Batin HP 114/165 Surges 8/10, cursed by Uganon, 10 ong p&n damage (se), marked by naga1
Uganon 8 damage
Naga 1 34 damage
Naga 2 23 damage
Naga 3 undamaged
Sarenax HP 87/142 Surges 7/9 <== You're up
Kylek HP 124/124 Surges 12/14
Kalas HP 197/197 Surges 9/11

Mounts:
Lucifa HP 91/106 surges 0/1
Gilthanas HP 138/138 surges 2/2

Auras and zones:
  • Massacre: Aura 3; living enemies take 5 necrotic, undead enemies take 5 radiant.
  • Furnace of Sand (tent Massacre): burst 3 on O7, 4 squares up. Lightly obscured. Creatures in the zone (except Massacre) are blinded. Creatures entering the zone take 1d10+9 fire damage.
  • Thanatos Pall (tent Uganon, sustain minor): burst 5 on X11 6 sq. up. Lightly obscured for enemies; enemies who enter or start their turn in the zone are subject to an attack: +26 vs. Fort, 2d6+7 necrotic damage.

Resources used:
  • Kalas: Red death, blood oath fulfilled, coif of focus, 1 daily magic item power.
  • Massacre: Evard's black tentacles, Carcanet power, 1 daily magic item power
  • Kylek: blackfrost serpent, blizzard
  • Sarenax: divine power
  • Fury:
  • Batin: Planar Shock, planestrider boots
  • Uganon: Thanatos Pall
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[sblock=map]
gate3_02.png


The walls are 15 feet high and 1 foot thick, as before. The triangles denote difficult terrain.
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Ebon Rider! Uganon you WILL tell me the location of Ghovran Akti's Phylactery. Raising his voice, the eladrin lich address' the tiefling, bones rattling in frustration. Your organization owes me ritual components for a trampled boneyard!
 

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