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<blockquote data-quote="Artoomis" data-source="post: 109837" data-attributes="member: 111"><p>Actually, I think the rules DO support the "peek around the corner" sort of thing. Keeping in mind the abstract nature of D&D combat, the "peek around the corner and fire" tactic amounts to a certain amount of cover - the DM must decide how much.</p><p></p><p>I think the PHB even speaks to this, but I'd have to look it up to be sure. Anyway, cover can be a percentage of how much of the round you are visible, not just how much of you is behind the cover. This is an area best left to DM Judgement, but I'll throw in my guidlines (made up just now):</p><p></p><p>For a "Free Action" spell give 9/10 cover for a full round.</p><p>For a "1 action" spell dive 3/4 cover for 1 full round.</p><p>For a "full-round action" (metamagic spontaneuos spell) give 1/4 cover for 1 full round.</p><p>For a "1 full round" casting time give no cover at all for 1 full round.</p><p></p><p></p><p>Then there is casting with Haste and casting quickened spells with other spells.</p><p></p><p>For those I suggest:</p><p></p><p>More than one spell if the longest casting tiem is a free action: 3/4 cover for a full round. </p><p>More than one spell if the longest casting time is "1 action": 1/2 cover for 1 full round.</p><p>Using Haste to cast a "1 full round" spell as a full-round action: 1/4 cover for 1 full round.</p><p></p><p>By extension, I'd say that firing a bow in a similar manner would be:</p><p></p><p>Using a single attack: 3/4 cover for 1 full round.</p><p>Using full attack action: 1/2 cover for 1 full round.</p><p>Using only the extra attack from Haste: 3/4 cover for 1 full round.</p><p>Using a single attack plus a Hasted attack: 1/2 cover for 1 full round.</p><p>Using a full attack action AND a Hasted attack: 1/4 cover for 1 full round. </p><p></p><p>What do you think? <strong>Is this reasonable?</strong> I think I'll post this to my guide, if you guys think this is a good approach (and if the PHB does indead talk about time exposed as a factor in determining cover).</p><p></p><p>You could still get 100% cover if you could shoot and move, though, since you are able to actually move away. These are compromises one faces in a combat system that has large amouns of abstractness built into it.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 109837, member: 111"] Actually, I think the rules DO support the "peek around the corner" sort of thing. Keeping in mind the abstract nature of D&D combat, the "peek around the corner and fire" tactic amounts to a certain amount of cover - the DM must decide how much. I think the PHB even speaks to this, but I'd have to look it up to be sure. Anyway, cover can be a percentage of how much of the round you are visible, not just how much of you is behind the cover. This is an area best left to DM Judgement, but I'll throw in my guidlines (made up just now): For a "Free Action" spell give 9/10 cover for a full round. For a "1 action" spell dive 3/4 cover for 1 full round. For a "full-round action" (metamagic spontaneuos spell) give 1/4 cover for 1 full round. For a "1 full round" casting time give no cover at all for 1 full round. Then there is casting with Haste and casting quickened spells with other spells. For those I suggest: More than one spell if the longest casting tiem is a free action: 3/4 cover for a full round. More than one spell if the longest casting time is "1 action": 1/2 cover for 1 full round. Using Haste to cast a "1 full round" spell as a full-round action: 1/4 cover for 1 full round. By extension, I'd say that firing a bow in a similar manner would be: Using a single attack: 3/4 cover for 1 full round. Using full attack action: 1/2 cover for 1 full round. Using only the extra attack from Haste: 3/4 cover for 1 full round. Using a single attack plus a Hasted attack: 1/2 cover for 1 full round. Using a full attack action AND a Hasted attack: 1/4 cover for 1 full round. What do you think? [b]Is this reasonable?[/b] I think I'll post this to my guide, if you guys think this is a good approach (and if the PHB does indead talk about time exposed as a factor in determining cover). You could still get 100% cover if you could shoot and move, though, since you are able to actually move away. These are compromises one faces in a combat system that has large amouns of abstractness built into it. [/QUOTE]
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