Upper_Krust
Legend
Hi WizarDru! 
I presume you mean the headers, I thought they were sufficiently large to read okay. They may seem quirky at first glance but they soon become second nature.
My pdf doesn't change what Challenge Ratings are, fundamentally they still represent exactly the same thing - at what Party Level the monster (or npc) constitutes a moderate challenge for a party of 4-5 characters.
But you don't have to do that unless you were intent on creating brand new monsters for every game. Also once you overcome the initial unfamiliarity with the system (as with any system) using the factors becomes second nature.
Even then, monsters are only as complex as you make them. All the factors are laid out in black and white, its a simple matter of pick and choose.
Exactly! My intention is to make that guideline as accurate as possible so as to avoid glaring mistakes as with many core monsters.
Not at all. There are glaring flaws with the current rules:
One of the key flaws with regards the core rules are that monsters and non-player characters simply don't equate in any meaningful way. I mean are they honestly saying that a 25th-level NPC and a Great Wyrm Red Dragon are equal challenges!?
Furthermore that both above examples would unequivocably defeat a party of 16th-level characters, when the situation is heavily in favour of the 16th-level PC party against the single 25th-level NPC. Yet the core rules attest that this encounter would be impossible for the PCs!!
So we have a situation whereby either monsters or npcs are collectively wrongly assessed. Followed by the fact that the higher level the party the more their allowed encounters are constricted.
eg. A party of 40th-level epic PCs would only gain EXP from CRs between 32 and 48! Which is laughable considering npcs of much lower and much higher level would be viable opponents.
Of course DMs are still free to do so if they wish, but 'eyeballing' it you can still get it wrong. My method removes the guesswork.
Read the situational modifiers section.
Of course there are still elements outside our control (not just party composition, but also dice rolls), but thats not our concern. We are simply trying to work within the factors we can control to determine accuracy. Obviously there always has to be an element of chance, Challenge Rating is supposed to aid the DM in determining the odds.
Exactly, which is one of the primary reasons why the relationship between Challenge Rating and Encounter Level scale differently to what the core rules attest.
Exactly my point! A CR 23 creature (by the core rules) should have posed a 50/50 threat to the party, but of course this totally isn't the case!
Well you didn't tell me what the first monster was so I don't know. I have a list of all the epic monster CRs near the back of the pdf.
The Paragon Half-Fire Elemental Beholder (I anticipate) would be close to CR 54 (27) under my auspices.
Meaning that the 19th-level party would have been facing an EL +6 encounter and should have been at less than a 50/50 chance of success. I would be very interested to hear how your PCs dismissed it so easily (?) I envision it involved a hefty amount of luck (or some other factor I am not yet privy to)?
I disagree. Its actually pretty simple to see the improvements I advocate.
Thanks very much for the quick feedback, greatly appreciated!
I hope if you use it for your high-level campaign you will see the benefits much more clearly.

WizarDru said:UK, I don't know if you created that document, but it's VERY hard to read. The fonts do not serve the document well.
I presume you mean the headers, I thought they were sufficiently large to read okay. They may seem quirky at first glance but they soon become second nature.
WizarDru said:That said, I think that PDF fails to understand the main prupose of CRs...to SIMPLIFY creating challenges for the DM.
My pdf doesn't change what Challenge Ratings are, fundamentally they still represent exactly the same thing - at what Party Level the monster (or npc) constitutes a moderate challenge for a party of 4-5 characters.
WizarDru said:If I'm sitting around, calculating long formulas using percentages based on hit dice, ability increases and so forth, that's time I'm not actually spending playing the game.
But you don't have to do that unless you were intent on creating brand new monsters for every game. Also once you overcome the initial unfamiliarity with the system (as with any system) using the factors becomes second nature.
Even then, monsters are only as complex as you make them. All the factors are laid out in black and white, its a simple matter of pick and choose.
WizarDru said:Second, CRs are a guideline.
Exactly! My intention is to make that guideline as accurate as possible so as to avoid glaring mistakes as with many core monsters.
WizarDru said:Abilities of individual parties vary wildly, so that's where ELs come in. The system in the PDF seems to emphasize radically increasing most CRs, and then using ELs to lower situations back down....all of which doesn't seem to provide much more utility for the DM; it's just reinventing the wheel to satisfy the author's sense of verisimilitude.
Not at all. There are glaring flaws with the current rules:
One of the key flaws with regards the core rules are that monsters and non-player characters simply don't equate in any meaningful way. I mean are they honestly saying that a 25th-level NPC and a Great Wyrm Red Dragon are equal challenges!?
Furthermore that both above examples would unequivocably defeat a party of 16th-level characters, when the situation is heavily in favour of the 16th-level PC party against the single 25th-level NPC. Yet the core rules attest that this encounter would be impossible for the PCs!!
So we have a situation whereby either monsters or npcs are collectively wrongly assessed. Followed by the fact that the higher level the party the more their allowed encounters are constricted.
eg. A party of 40th-level epic PCs would only gain EXP from CRs between 32 and 48! Which is laughable considering npcs of much lower and much higher level would be viable opponents.
WizarDru said:There's nothing wrong with that, but it doesn't sound like it helps the DM much more than just simply 'eyeballing' it.
Of course DMs are still free to do so if they wish, but 'eyeballing' it you can still get it wrong. My method removes the guesswork.
WizarDru said:A group with a Radiant Servant of Pelor is certainly more likely to deal with a high-powered undead or creatures who use darkness than one without. A group of four barbarians is going to find a spectre much more challenging than a group of four clerics. The CR system needs to deal with that.
Read the situational modifiers section.
Of course there are still elements outside our control (not just party composition, but also dice rolls), but thats not our concern. We are simply trying to work within the factors we can control to determine accuracy. Obviously there always has to be an element of chance, Challenge Rating is supposed to aid the DM in determining the odds.
WizarDru said:At low levels, the CR system has much less of a problem with this. But at higher levels, with insta-kill 'save or die' powers, calculating CR becomes more problematic.
Exactly, which is one of the primary reasons why the relationship between Challenge Rating and Encounter Level scale differently to what the core rules attest.
WizarDru said:Note how monsters are filled with abilities that would be incredibly powerful in a PCs hands...but the monster is only going to get one combat to use them, generally. My players party level is a collective 19...but they've defeated a CR23 creature, with no loss of life.
Exactly my point! A CR 23 creature (by the core rules) should have posed a 50/50 threat to the party, but of course this totally isn't the case!
WizarDru said:They followed that up with defeating a Paragon half-fire Elemental Beholder. Under the CR system listed above, I'm assuming both of these encounters would have been in the 40s or higher.
Well you didn't tell me what the first monster was so I don't know. I have a list of all the epic monster CRs near the back of the pdf.
The Paragon Half-Fire Elemental Beholder (I anticipate) would be close to CR 54 (27) under my auspices.
Meaning that the 19th-level party would have been facing an EL +6 encounter and should have been at less than a 50/50 chance of success. I would be very interested to hear how your PCs dismissed it so easily (?) I envision it involved a hefty amount of luck (or some other factor I am not yet privy to)?
WizarDru said:Which illustrates that the CR system is a tricky beast, in either system.
I disagree. Its actually pretty simple to see the improvements I advocate.
Thanks very much for the quick feedback, greatly appreciated!

I hope if you use it for your high-level campaign you will see the benefits much more clearly.