Deaths_Fist
First Post
Slow down, folks. You're assuming by extra gear I meant to have him go toe-to-toe in heavy armor and a +5 mace or something. Not the case at all. He's a spellcaster through-and-through, and that's the way I intend to have him fight. I just wanted to make sure he could have a decent enough armor class that those PCs who get past his guards and close the distance don't take him down with a single full attack, while still having enough money to augment his spellcasting ability a little. He's a high-level Mystic Theurge actually, but his primary magical focus is as a cleric. Basically I want the fight to feel more epic in scope, so a little extra gear to lengthen his survivability (not that he can't just teleport out if things go against him, but his as-yet-unrevealed superiors wouldn't care for his failures) felt appropriate, but as I like to play it by-the-book, I needed to know how much this little nudge was worth overall, that's all. My players are smart and resourceful enough to try rushing him and ignoring the mooks no matter what I do, so I feel he needs that slight boost, just enough to make the players nervous.