=== REPOST ===
KAIJU KOBOLD (Advanced)
Colossal Magical Beast
Hit Dice: 44d10+484 (726 hp)
Init: -2
Speed: 30 ft
AC: 32 (-8 size, -2 Dex, +30 natural, +2 leather armour)
Attacks: Colossal halfspear +54/+49/+44/+39 melee; or bite +54 melee, 2 claws +49 melee
Damage: Colossal halfspear 4d6+27; or bite 4d6+18, 2 claws 2d8+9
Face/Reach: 40x40 ft/20 ft
Special Attacks: Ray attack, augmented criticals
Special Qualities: Damage reduction 25/+5, darkvision 120 ft, fire resistance 50, SR 25, fast healing 20, see invisibility, immune to mind-influencing effects, light sensitivity
Saves: Fort +35, Ref +22, Will +14
Abilities: Str 46, Dex 7, Con 32, Int 2, Wis 10, Cha 10
Skills: Listen +24, Spot +24.
Feats: Alertness, Cleave, Great Cleave, Power Attack
Climate/Terrain: Any forest and underground
Organisation: Solitary
Challenge Rating: 15
Treasure: None
Alignment: Usually lawful evil
Advancement: --
Augmented Criticals (Ex): The kaiju kobold threatens a critical on an attack roll of 18-20 with its natural attacks, dealing triple damage on a successful critical hit.
Ray Attack (Su): Once every 1d4 rounds, the kaiju kobold can generate a beam of energy from its eyes. The kaiju kobold must make a ranged touch attack to hit the target with its ray; this has a range of 300 ft, and deals 15d6 fire damage.
Immune to Mind-Influencing Effects (Ex): The kaiju kobold is immune to all mind-influencing effects (charms, compulsions, phantasms, patterns, and morale effects).
See Invisibility (Su): The kaiju kobold can continuously see invisibility as the spell cast by a 20th level sorcerer. It can suppress or resume this ability as a free action.
Light Sensitivity (Ex): The kaiju kobold suffers a -1 penalty to attack rolls in bright daylight or within the radius of a daylight spell.