Thanee
First Post
Pax said:An enhanced Empowered summon monster IX ...
That's just... desperate... empowering the d3 of a summon monster spell.

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Thanee
Pax said:An enhanced Empowered summon monster IX ...
Thanee said:Erm, you know that one simple Magic Circle will completely cripple your little army there?
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Thanee
Ah, well I've already thought of how to handle THAT, assuming they get the right Circle(s) up in time.Thanee said:Erm, you know that one simple Magic Circle will completely cripple your little army there?![]()
No, it's not really a desperation issue, IMO. 1d3 gives results of 1, 2, or 3. 1d3x150% gives results of 1, 3, or 4. Suddenly, the average result is equal to the maximum result. Not too shabby; odds are you'll get the benefit of a maximise, or better than that benefit. ^_^That's just... desperate... empowering the d3 of a summon monster spell.
"Druid" and "Alienist" dont mix so well, any better than "Animal Growth" and "Type: Outsider" do. ^_^JackS said:Best route would be attempting to do so with a Druid then casting a quickened 'Animal Growth'... Voilá You got yourself big, your companion big and 1d3 Summoned allies IX biggie animals... Remember to customize them first...
Pax said:Ah, well I've already thought of how to handle THAT, assuming they get the right Circle(s) up in time.
One issue is, you have to overcome the creatures' SR to hedge them out; with an SR of HDx2 (max 25), that won't be TERRIBLY hard to beat, but the occasional beastie will get through, nonetheless.
And for two: some of the golems and other constructs, Magic Immunity renders them un-hedge-able by a Magic Circle (Diamond golems, for example). Those creatures not hedged out, simply pick up and carry those that were, right into the protected area. The hedging is an aversion, not a physical barrier, remember - and once within the Circle, nothig is forced to flee ... ^_^'
Fourthly, several of these creatures were chosen (second to their unusual nature - especially demons/devils, constructs, aberrations, vermin, and "what-the-heck-is-it's") for their capacity to make ranged attacks.
There's also always the simple expedient of having enough reach to stand outside the Circle, and still put a claw / tailspike / set of teeth / unnatural tentacular pseudopod through some vital bit or other of the enemy. Remember, again: aversion, not physical barrier. ^_^
And lastly ... a horde of suicidal Jovocs. They coup-de-grace each other, dealing massive damage through their too-nasty retributive Aura ... whose radius is greater than that of a Magic Circle.
No, it's not really a desperation issue, IMO. 1d3 gives results of 1, 2, or 3. 1d3x150% gives results of 1, 3, or 4. Suddenly, the average result is equal to the maximum result. Not too shabby; odds are you'll get the benefit of a maximise, or better than that benefit. ^_^
ELH, open-ended rolls variant. Yes, a 1, followed by a low-ish roll, would fail.Thanee said:Actually not, unless the caster has a caster level of below 24. I don't think a 1 is a failure there.
That, actually, depends - if the person thenmoves (or is MOVED) towards one of the creatures - that voids the spell. ^_^ Remember the bit about pressing a hedging abjuration against somethgnit wards against ... ^_^LOL, clever, but it would still prevent bodily contact, I suppose.![]()
Pseudonatural, baby. and yes - any construct not on it's home plane is inherently "Extraplanar". Plus, there's one already like that in the BoED, and the UA examples show one creature simply having the "extraplanar" tag appended to it with no other effect.Don't forget, that the spell only summons extraplanar creatures!
Are there any extraplanar constructs?
Big enough summons = total cover. ^_^But there are quite a few with ranged attacks, of course.
Got a rules quote on that? Because the PHB says nothig of the sort.That won't work, sorry.Natural weapon attacks simply fail.
Yes, but they take the damage normally required to kill them ... and that triggers the Jovoc's aura, which in turn hurts the enemy. ^_^Summoned creatures do not die, they simply vanish.