Bullgrit
Adventurer
For a D&D3.5 game, what would you say the CR of these obstacles/hazards are:
1. A long, 10’-wide tunnel, split all the way across by a 5’ wide gap up through which flames and heat arise. Passing through the flames and heat causes 2d6 fire damage.
2. A room with a “curtain” of electricity across the far end. When you enter the room, the curtain slowly moves forward until it reaches the near side, at which point it ends and restarts back at the far end. Passing through the electricity causes 2d6 electrical damage and you must make a Fort save DC 18 or be stunned for one round.
Bullgrit
1. A long, 10’-wide tunnel, split all the way across by a 5’ wide gap up through which flames and heat arise. Passing through the flames and heat causes 2d6 fire damage.
2. A room with a “curtain” of electricity across the far end. When you enter the room, the curtain slowly moves forward until it reaches the near side, at which point it ends and restarts back at the far end. Passing through the electricity causes 2d6 electrical damage and you must make a Fort save DC 18 or be stunned for one round.
Bullgrit