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Craft (alchemy) or Craft (apothecary)

Vindicator

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I'm trying to design a cleric who specializes in creating non-magical healing mixtures and potions. Would Craft (alchemy) be the way to go skill-wise, or should I coin Craft (apothecary)?
 

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I second the recommendation of Bastion's A&A rules... To which, the answer would be Craft: Alchemy and either Profession: Herbalist or Profession: Apothocary depending on what sorts of things you want to make (both if you got the Skill Points for it!). I also suggest Craft: Glass if your GM will let you cut down on expenses with it.
 
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Vindicator said:
Craft (apothecary)?
That would fall under Profession (Apothecary) not a craft check. For me, I'd allow you to use Craft Alchemy with a +2 syngergy bonus to healing salves (Tome and Blood) if you had 5 ranks in heal and another +2 synergy bonus for profession (herbalist) or (apothecary) and five ranks.

Erge
 

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