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Craft:Alchemy to identify a potion?

I always considered "Alchemy" - or in 3.5 parlance, "Craft (Alchemy)" - to be as stereotypically Wizard-ly as Spellcraft. I can't think of a Wizard I've made, since 3.0 came out, who didn't have at least a few ranks of Alchemy.

And I don't recall Wizards being able to identify potions in 1E, not "by the book"; locally, it was the CLERICS who could identify potions ... not the Magic-Users.
 

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Pax said:
I always considered "Alchemy" - or in 3.5 parlance, "Craft (Alchemy)" - to be as stereotypically Wizard-ly as Spellcraft. I can't think of a Wizard I've made, since 3.0 came out, who didn't have at least a few ranks of Alchemy.
Honestly, the only thing anyone in any of our games has ever used it for is to ID potions, and that's it. Making alchemical items just takes too much time for it to be even remotely worth it to any of our wizard characters, especially since the items themselves aren't all that great.

I think if our group switched to 3.5, we'd never see a wizard waste a skill point on Alchemy ever again. By the time any of our 3.0 wizards were any good at it, they had much more useful things that they could do in any given week.

--
why yes, this is a barely-concealed complaint about the crafting time for alchemical items
ryan
 

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