GlassJaw
Hero
I'm putting together a GT campaign right now and I'm wondering about what Craft, Knowledge, and Profession skills might be applicable. The setting is pretty harsh; It's cold and mountainous, similar to Tibet or Mongolia. There are barbarian tribes and a few city-states. The techology is relatively low overall. Metal exists but it's not plentiful. Metal armor is extremely rare, weapons being more common. Overall it's similar to Conan but with some elements from Dune and Cthulhu thrown in.
So I'm try to make a list of possible "career" skills that might be available to the character. Here's what I have so far:
Craft: bowyer/fletcher, woodwork, stonework, pottery, weaponsmith, leatherwork
Knowledge: nature, geography, local, agriculture?
Profession: farmer (or Know (agriculture)?), herbalist, herder
Should crafting leather armor be different than making hide armor? Those are the 2 main types of armor that people make. What about making non-metal weapons or weapons with very little metal (like spears)? Should Craft (weaponsmith) apply to them all?
Any other skills that I should add to the list?
So I'm try to make a list of possible "career" skills that might be available to the character. Here's what I have so far:
Craft: bowyer/fletcher, woodwork, stonework, pottery, weaponsmith, leatherwork
Knowledge: nature, geography, local, agriculture?
Profession: farmer (or Know (agriculture)?), herbalist, herder
Should crafting leather armor be different than making hide armor? Those are the 2 main types of armor that people make. What about making non-metal weapons or weapons with very little metal (like spears)? Should Craft (weaponsmith) apply to them all?
Any other skills that I should add to the list?