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Craft/Time Point Proposal & Discussion
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<blockquote data-quote="Rystil Arden" data-source="post: 2969496" data-attributes="member: 29014"><p>Right, so I seem to remember the plan involved a crafting limit that began all players with a full allotment == to the number of days in an Eberron year, and each day of IC crafting takes away one of those points, but each day RL regenerates one, to a maximum of the starting amount. Also, we could use this metatiming to create Living World - wide conjunctions and disjunctions of planes. </p><p></p><p>From what I've seen in LEW, there's no way that anyone is going to be crafting more than 300,000ish of items per RL year unless they're exploiting the system anyway, so this should work. Thus, if we add more of these craft points back based on level-ups and craft feats, we need to reduce the regeneration rate to something smaller per RL day.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2969496, member: 29014"] Right, so I seem to remember the plan involved a crafting limit that began all players with a full allotment == to the number of days in an Eberron year, and each day of IC crafting takes away one of those points, but each day RL regenerates one, to a maximum of the starting amount. Also, we could use this metatiming to create Living World - wide conjunctions and disjunctions of planes. From what I've seen in LEW, there's no way that anyone is going to be crafting more than 300,000ish of items per RL year unless they're exploiting the system anyway, so this should work. Thus, if we add more of these craft points back based on level-ups and craft feats, we need to reduce the regeneration rate to something smaller per RL day. [/QUOTE]
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