I figured we should move this into a new thread so it doesn't clutter up the Detail Discussion thread.
I'll be adding some of the info from the Detail Discussion to this first post and then add in the final proposal once discussion has gone on for a bit of time.
Proposal
Characters begin with one hundred (100) of craft days (abbreviated as CD) which are expended when crafting items (magical or not) outside of an adventure at the normal rate. One craft day per 1000gp in the items base price, with a minimum of at least 1 craft day; potions always only take one craft day. See the creating magic items rules here.
Characters gain one craft day per real life day not spent adventuring. Items crafted while on an adventure do not subtract from a characters craft day total, but crafting in an adventure does take up time in the adventure timeline. Please check with your DM and the adventure's judge when crafting an item during an adventure.
I'll be adding some of the info from the Detail Discussion to this first post and then add in the final proposal once discussion has gone on for a bit of time.
Proposal
Characters begin with one hundred (100) of craft days (abbreviated as CD) which are expended when crafting items (magical or not) outside of an adventure at the normal rate. One craft day per 1000gp in the items base price, with a minimum of at least 1 craft day; potions always only take one craft day. See the creating magic items rules here.
Characters gain one craft day per real life day not spent adventuring. Items crafted while on an adventure do not subtract from a characters craft day total, but crafting in an adventure does take up time in the adventure timeline. Please check with your DM and the adventure's judge when crafting an item during an adventure.
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