Demetrios1453
Hero
I was thinking more along the line of a wand of magic missiles needs a diamond, a wand of fireballs needs a ruby, a wand of lightning bolts needs an emerald, etc. And of course, each needs its own particular type of wood (and in the fireball case, that particular type of wood would need to come from a tree that had been in a wildfire; in the lightning bolt case, one that had been struck by lightning, etc.). And there might even be more steps to the process, like using the blood of a fire-using creature to imbue the wand of fireballs with its power.That's a thought.
Make the recipe for items be somewhat random. This wand of magic missiles needs an emerald. But that one needs a amethyst. A couple of randomized tables and that becomes a fairly decent source of adventures.
Hrm...
I like that idea better than magic is just technology where every wand of magic missiles needs exactly the same components.
But random works too!
I'm going to guess that the magic item creation will likely have rules and suggestions along these lines.