I will say 200 gp for a 6 casts of a lvl 1 spell seems awefully cheap to me. Does the casting time stay as normal or is it an action because it’s an item?
Think of shield, 6 casts of shield per day who wouldn’t take that?
The other concern is concentration, if the item is doing the casting it’s doing the concentrating…and so now it lets you stack buffs and not worry about concentration loss nearly as much. That’s a lot of boo yah for 200 gp
I can’t speak to the new 2024 rules, but with the current rules, you generally still have to concentrate on a spell even if you cast it from an item. It’s mostly only sentient items that can concentrate for you. (Or potions that don’t require concentration.)The other concern is concentration, if the item is doing the casting it’s doing the concentrating…and so now it lets you stack buffs and not worry about concentration loss nearly as much. That’s a lot of boo yah for 200 gp
Oho! I missed that!Nobody says potato.
As mentioned above, the 2024 version of the wand only lets you expend up to 3 charges, whereas the 2014 version lets you expend all 7 in one go if you want to.
The LMoP version is the same as the 2024 version.
For reference, here is the LMoP version:Oho! I missed that!
I've used the 2014 Wands that Don't Recharge variant rule in many of my 5e campaigns. I find it works just fine. I wonder if it will be included in the 2024 DMG. For reference, this is the variant rule:Probably use the fixed charge optional rule.
Will it take 25 years to make a Legendary Weapon?
According to the table Pack Tactics showed, no. It will take 250 days of crafting (or 2000 hours).Will it take 25 years to make a Legendary Weapon?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.