D&D (2024) 2024 Magic Items, Crafting, Etc

Wands of Magic missile for us got used as a 6 charge nova strike or 1 charge at a time cantrip. Anything else didn't make much sense.
 

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I will say 200 gp for a 6 casts of a lvl 1 spell seems awefully cheap to me. Does the casting time stay as normal or is it an action because it’s an item?

Think of shield, 6 casts of shield per day who wouldn’t take that?

The other concern is concentration, if the item is doing the casting it’s doing the concentrating…and so now it lets you stack buffs and not worry about concentration loss nearly as much. That’s a lot of boo yah for 200 gp
 

I will say 200 gp for a 6 casts of a lvl 1 spell seems awefully cheap to me. Does the casting time stay as normal or is it an action because it’s an item?

Think of shield, 6 casts of shield per day who wouldn’t take that?

The other concern is concentration, if the item is doing the casting it’s doing the concentrating…and so now it lets you stack buffs and not worry about concentration loss nearly as much. That’s a lot of boo yah for 200 gp

Think it's 500gp now if DM sells items.

I'm pricing mine around 500gp atm 250 for armor.

Probably use the fixed charge optional rule.

Curse of Strahd we had thousands of gp and nothing to spend it on. Even mundane full plate.
 

The other concern is concentration, if the item is doing the casting it’s doing the concentrating…and so now it lets you stack buffs and not worry about concentration loss nearly as much. That’s a lot of boo yah for 200 gp
I can’t speak to the new 2024 rules, but with the current rules, you generally still have to concentrate on a spell even if you cast it from an item. It’s mostly only sentient items that can concentrate for you. (Or potions that don’t require concentration.)
 


Oho! I missed that!
For reference, here is the LMoP version:

Screenshot 2024-10-17 080116.jpg


Probably use the fixed charge optional rule.
I've used the 2014 Wands that Don't Recharge variant rule in many of my 5e campaigns. I find it works just fine. I wonder if it will be included in the 2024 DMG. For reference, this is the variant rule:

1729105484118.png


I generally roll 1d20+5 to determine the number of charges remaining when the PCs first obtain the wand. Obviously, with this variant, instead of rolling to see if the wand is destroyed when the last charge is expended, it just automatically does so.

As an aside, I also always have the Potion Miscability variant rule turned on, but not once in my 10 years of DMing 5e has anyone ever downed multiple potions at the same time. :(
 



Will it take 25 years to make a Legendary Weapon?
According to the table Pack Tactics showed, no. It will take 250 days of crafting (or 2000 hours).

The days per value ratio goes up with item rarity, making the crafting process viable even with exploding prices. For Common items, it's the same 10-to-1 as non-magical items (ie: takes 5 days to make something valued at 50 GP). Uncommon items are 20-to-1 (10 days), Rare items are 40-to-1 (50 days), Very Rare items are 160-to-1 (125 days), and Legendary items are 400-to-1 (250 days).
 

I feel like a lot of folks are glossing over the requirements to craft a magic item. If I understood the previews right, you need three things: an Arcana skill proficiency, the appropriate Artisan Tool proficiency for the item type, and the appropriate spell prepared for the specific item. And each participating crafter needs all three individually, not collectively.

Which means that maybe a Human Wizard with the Artisan Background and Skilled as their bonus Origin feat who was specifically designed to be an omni-crafter could make most of the items in the book. Assuredly there will be some items that require non-Wizard spells, after all. But you average PC caster? One that's not using Custom Backgrounds?

You average PC might grab Arcana proficiency, and they might make an effort to get one or two Artisan Tool proficiencies. But they don't have the Tool proficiency for a lot of items. They don't have the right spells available for a lot of items, especially if they're not a caster than can freely swap their spells out.

So I don't expect most parties to suddenly be self-sufficient with these rules. It's something that will fill a few gaps and be a possible use for downtime and gold. But a lot of time they'll still need to loot, purchase, or commission what they really want. And hey, these rules double a great template for commissioning NPCs to make what you want.
 

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