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<blockquote data-quote="stonegod" data-source="post: 2971611" data-attributes="member: 36973"><p>Its confusing because it is ambiguous---earlier in the description it states "the master must meet (or emulate) all the prerequisites to create the item <strong>normally</strong>" and then later sates "the master spends 1 hour initiate the process, channeling spell prequisistes into the dedicated wright... <strong>He may then leave</strong>, allowing the wright to <strong>carry the process to completion</strong>".</p><p></p><p>"Normally" suggests emulation/casting every day as "normal," just leaving the time spend to be free; however, the second half can be seen as contradicting itself.</p><p></p><p>I am not sure how the loss/non-loss of one spell access a day would effect LEB, but I am not fully up to speed on the Craft rules yet. I would interpret as "emulate/cast once at the beginning and none afterwards" in a FtF game.</p></blockquote><p></p>
[QUOTE="stonegod, post: 2971611, member: 36973"] Its confusing because it is ambiguous---earlier in the description it states "the master must meet (or emulate) all the prerequisites to create the item [b]normally[/b]" and then later sates "the master spends 1 hour initiate the process, channeling spell prequisistes into the dedicated wright... [b]He may then leave[/b], allowing the wright to [b]carry the process to completion[/b]". "Normally" suggests emulation/casting every day as "normal," just leaving the time spend to be free; however, the second half can be seen as contradicting itself. I am not sure how the loss/non-loss of one spell access a day would effect LEB, but I am not fully up to speed on the Craft rules yet. I would interpret as "emulate/cast once at the beginning and none afterwards" in a FtF game. [/QUOTE]
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