Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
Craft/Time Point Proposal & Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Patlin" data-source="post: 2977624" data-attributes="member: 17264"><p>Fair enough, I've never actually crafted a magic weapon so I hadn't put much thought into it.</p><p></p><p>So, another thought experiment for evaluation purchases.</p><p></p><p>Joe the Item crafter is completely out of craft days. (Can we call them craft days to distinguish from the craft point system?) He want's to build something truly massive, for sake of example a Staff of Power. Base price is 211,000. Ignoring the possibility that he starts with a masterwork staff (or even a +2 staff) as a component, that would normally take 211 days to build. Joe could be taken out of play for 211 days real time and (after deducting xp and gp from the character sheet) come back with a staff of power. Alternatively, if he was in play and had a 8 hour block of time in the adventure in which he was crafting, he could mark one day of progress toward the staff. Conceivably, he could even do a combination... craft whenever possible while adventuring and then be removed from play in order to finish it off.</p><p></p><p>He'd save a lot of player time if he could find an adventure in which his character would ride the lightning rail a lot, since in a few sentences a month might pass, but if he got caught up in a 30 round battle taking 3 weeks of real time and 3 minutes of game time he'd get nothing for that period.</p><p></p><p>If that's all correct, it seems like a workable system to me...</p></blockquote><p></p>
[QUOTE="Patlin, post: 2977624, member: 17264"] Fair enough, I've never actually crafted a magic weapon so I hadn't put much thought into it. So, another thought experiment for evaluation purchases. Joe the Item crafter is completely out of craft days. (Can we call them craft days to distinguish from the craft point system?) He want's to build something truly massive, for sake of example a Staff of Power. Base price is 211,000. Ignoring the possibility that he starts with a masterwork staff (or even a +2 staff) as a component, that would normally take 211 days to build. Joe could be taken out of play for 211 days real time and (after deducting xp and gp from the character sheet) come back with a staff of power. Alternatively, if he was in play and had a 8 hour block of time in the adventure in which he was crafting, he could mark one day of progress toward the staff. Conceivably, he could even do a combination... craft whenever possible while adventuring and then be removed from play in order to finish it off. He'd save a lot of player time if he could find an adventure in which his character would ride the lightning rail a lot, since in a few sentences a month might pass, but if he got caught up in a 30 round battle taking 3 weeks of real time and 3 minutes of game time he'd get nothing for that period. If that's all correct, it seems like a workable system to me... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
Craft/Time Point Proposal & Discussion
Top