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<blockquote data-quote="Ferrix" data-source="post: 2978733" data-attributes="member: 6115"><p>RA makes it sound so simple and common that people will trade in their starting gold to craft for half a year to make more money. However, it will rarely ever be the actual case.</p><p></p><p>Most people will adventure and take adventure related skills over crafting skills.</p><p></p><p>Out of all the existing characters in the character thread, five or so have craft skills. Most of them warforged so they can repair themselves since they don't heal naturally.</p><p></p><p>Basically, what I'm saying about the craft skill is I would like a more accurate representation of construction based on difficulty, size, item type and material rather than just what the item would cost.</p><p></p><p>For a single crafter</p><p>A sailing ship will take less time to build than an adamantine breastplate.</p><p>A keelboat less time than an adamantine longsword.</p><p></p><p>This is a bit ridiculous.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2978733, member: 6115"] RA makes it sound so simple and common that people will trade in their starting gold to craft for half a year to make more money. However, it will rarely ever be the actual case. Most people will adventure and take adventure related skills over crafting skills. Out of all the existing characters in the character thread, five or so have craft skills. Most of them warforged so they can repair themselves since they don't heal naturally. Basically, what I'm saying about the craft skill is I would like a more accurate representation of construction based on difficulty, size, item type and material rather than just what the item would cost. For a single crafter A sailing ship will take less time to build than an adamantine breastplate. A keelboat less time than an adamantine longsword. This is a bit ridiculous. [/QUOTE]
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