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<blockquote data-quote="Patlin" data-source="post: 3376297" data-attributes="member: 17264"><p>Hmm. OK, here's my argument, as I disagree: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I'll reread the rules once I get home, since the Artificer isn't in the SRD. It was my belief that a scroll of mount x3 had only a single prerequisite, namely the mount spell, and thus only required one roll. I don't see anything clear in the rules either way, but by analogy when creating a 1st level wand you prepare it in one day and cast the spell once, rather than 50 times. If you had to cast it 50 times a night, the de facto level to create wands and staves would be much much higher.</p><p></p><p>Also, what would the implication be if you failed one of the six rolls? That would tend to suggest that one failure would put the entire scroll at risk of being botched, since it's all one item. If an item has six prerequisites and you emulate five, the whole project is ruined. Your interpretation would cause making a scroll of (whatever spell) x3 a vastly riskier proposition for an Articer than it is otherwise. The fact that I didn't want to increase failure chance is why I avoided making, for example, a scroll of 3 different spells. If this hadn't been an issue I could have done everything as once and saved several craft days.</p><p></p><p></p><p></p><p>I believe you are mistaken about the Artisan bonus. I don't have ECS in front of me, but my recollection is very specifically that artisan bonus is for activating an item you have the feat to make. I don't believe it ever helps in your effort to actually make the item, which is why (my calculations being otherwise the same as yours) I used a +10 in my UMD rolls.</p><p></p><p></p><p></p><p>Yep, "Lesser" was what I intended to write! Fixed.</p></blockquote><p></p>
[QUOTE="Patlin, post: 3376297, member: 17264"] Hmm. OK, here's my argument, as I disagree: :) I'll reread the rules once I get home, since the Artificer isn't in the SRD. It was my belief that a scroll of mount x3 had only a single prerequisite, namely the mount spell, and thus only required one roll. I don't see anything clear in the rules either way, but by analogy when creating a 1st level wand you prepare it in one day and cast the spell once, rather than 50 times. If you had to cast it 50 times a night, the de facto level to create wands and staves would be much much higher. Also, what would the implication be if you failed one of the six rolls? That would tend to suggest that one failure would put the entire scroll at risk of being botched, since it's all one item. If an item has six prerequisites and you emulate five, the whole project is ruined. Your interpretation would cause making a scroll of (whatever spell) x3 a vastly riskier proposition for an Articer than it is otherwise. The fact that I didn't want to increase failure chance is why I avoided making, for example, a scroll of 3 different spells. If this hadn't been an issue I could have done everything as once and saved several craft days. I believe you are mistaken about the Artisan bonus. I don't have ECS in front of me, but my recollection is very specifically that artisan bonus is for activating an item you have the feat to make. I don't believe it ever helps in your effort to actually make the item, which is why (my calculations being otherwise the same as yours) I used a +10 in my UMD rolls. Yep, "Lesser" was what I intended to write! Fixed. [/QUOTE]
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