Galahadred
Villager
Im hopeful you get an answer!
It doesn't look like I am. Hmm.
Im hopeful you get an answer!
Ah man I had a similar question to this last month, this was my math
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Level Up (A5E) - Question about Crafting Magical Weapons.
I'm going over a few things in the reddit, but I'll post it here since it might get an expert answer: Abbreviations: AG = Adventurer's guide, TT = Trials and Treasures Hypothetically, Lets say I want to make a +1 Longsword. I need a fine longsword, to start, since +1 weapons are uncommon, and...www.enworld.org
Basically what I think this boils down to is, "If we have the base-item (a fine or masterwork item) for magical item crafting, does it reduce the cost of making an item, or is it still 500 gp? b/c 500 gp is just the value of a +1 weapon."... OR is it "you need an enchantable (fine or masterwork) item, plus 500 gp?"
Im hopeful you get an answer!
To me, this reads as "you, the player, are making an item from scratch (raw materials) and enchanting it with magic, all at once."To craft a magic item a character must first acquire base materials equal to half the magic item’s cost; this includes special metals, wood, leather, and other substances which make the basic item, plus a mixture of common alchemical reagents, arcane components, or divine ingredients. These materials can be purchased easily as long as the character has the requisite funds and usually do not need to be accounted for individually.
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Costs for an item’s quality are included in a magic item’s base cost.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.