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<blockquote data-quote="airwalkrr" data-source="post: 2912799" data-attributes="member: 12460"><p>Hi GorTeX,</p><p></p><p>Since I only know one GorTeX who spells his name like that, I am presuming you are probably the GorTeX I know. (Hi Cory, it's Theo if this is the person I'm thinking of.) The reason you can only add 10 to the Craft DC, imho is probably a balance issue. Taking 10 on crafting is a good way to get things done, as long as you can take 10 to meet the DC. The fact that you can only add 10 to the DC represents the fact that you need to achieve a significant level of skill before you can consistently produce a "rushed" item of the same quality without wasting resources and making mistakes. If you could add whatever number you wanted, you could simply tailor the DC to your liking so that you could always take 10 and meet an optimal crafting time. That said, the crafting rules are so underused it probably wouldn't break the game to let your PCs do that so I don't think it would be a problem.</p><p></p><p>The problem with a "check squared" rule is that it creates a vast disparity of time required for rolling a 1 versus rolling a 20. Suppose I have a +5 on my check. That is the difference between 36 sp worth of crafting and 676 sp worth of crafting, as opposed to a maximum of 260 sp worth of crafting. It simply reduces the disparity of item crafting. When you are actually making something (in RL), you usually do so within a similar amount of time and squaring everything skews your resultant time a lot. Sometimes it will take me 10 days to make a model car but other times I can finish it in 1 day? That's not the way it works.</p><p></p><p>As for items taking an inordinate amount of time to craft, even a penultimate master dwarven craftsman (20th level expert) from the DMG2 would have taken a little over a year to make 17,500 gp armor. Battle plate is not simple to make, especially out of adamantine, the hardest metal to forge.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2912799, member: 12460"] Hi GorTeX, Since I only know one GorTeX who spells his name like that, I am presuming you are probably the GorTeX I know. (Hi Cory, it's Theo if this is the person I'm thinking of.) The reason you can only add 10 to the Craft DC, imho is probably a balance issue. Taking 10 on crafting is a good way to get things done, as long as you can take 10 to meet the DC. The fact that you can only add 10 to the DC represents the fact that you need to achieve a significant level of skill before you can consistently produce a "rushed" item of the same quality without wasting resources and making mistakes. If you could add whatever number you wanted, you could simply tailor the DC to your liking so that you could always take 10 and meet an optimal crafting time. That said, the crafting rules are so underused it probably wouldn't break the game to let your PCs do that so I don't think it would be a problem. The problem with a "check squared" rule is that it creates a vast disparity of time required for rolling a 1 versus rolling a 20. Suppose I have a +5 on my check. That is the difference between 36 sp worth of crafting and 676 sp worth of crafting, as opposed to a maximum of 260 sp worth of crafting. It simply reduces the disparity of item crafting. When you are actually making something (in RL), you usually do so within a similar amount of time and squaring everything skews your resultant time a lot. Sometimes it will take me 10 days to make a model car but other times I can finish it in 1 day? That's not the way it works. As for items taking an inordinate amount of time to craft, even a penultimate master dwarven craftsman (20th level expert) from the DMG2 would have taken a little over a year to make 17,500 gp armor. Battle plate is not simple to make, especially out of adamantine, the hardest metal to forge. [/QUOTE]
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