GorTeX
First Post
Many people have noted that with the current crafting rules, it often takes less time to create a High DC item than it does to create a simarly valued item with a lower DC. I know that there is the option to increase the DC by 10 to help with the time, but I've always felt limited by the requirement to only increase the DC by multiples of 10...why couldn't you just increase it by 3??
Why not seperate the DC of the object from the time taken to create it? Instead of 'Check' times DC for the amount made in a week, why not just 'Check squared' (as long as the check is greater than or equal to the DC)?
Another issue that I've had with the craft system is that crafting very expensive things (like Armor or anything with most special metals) takes an prohibitively long time (took me almost 3 years to craft admantine Battle plate...with helpers and a forge that both let me work all day AND added 20 to my craft check!).
I think that the crafting rules wouldn't be horribly changed by this: for items valued at 500gp or more, your caculation (check*DC or Check*check from above) would be in GP/week (instead of SP/week). For items valued at 5000gp or more, your caculation would be in PP/Week.
Why not seperate the DC of the object from the time taken to create it? Instead of 'Check' times DC for the amount made in a week, why not just 'Check squared' (as long as the check is greater than or equal to the DC)?
Another issue that I've had with the craft system is that crafting very expensive things (like Armor or anything with most special metals) takes an prohibitively long time (took me almost 3 years to craft admantine Battle plate...with helpers and a forge that both let me work all day AND added 20 to my craft check!).
I think that the crafting rules wouldn't be horribly changed by this: for items valued at 500gp or more, your caculation (check*DC or Check*check from above) would be in GP/week (instead of SP/week). For items valued at 5000gp or more, your caculation would be in PP/Week.