Hi everybody!
I don't seem to understand the Magic Arms and Armor crafting rules...
Suppose I have a 17th level Cleric working on a White Dragon's Hide Armor.
He decides to make it +5 (he has to be level 15 to do that) and add it a +4 enhancement (which requires Clr lvl 13 according to its entry).
Can he do that?
I know it costs as a +9 Suit of Armor as I am reading the rules he can but I can also guess that he needs to be level 27 to do that (3*9 = 27). But since the DMG and the PHB are for level 20 or less that doesn't seem to be logical...
Am I missing something?
And suppose he has the armor already and he decides to add it Cold Resistance 30 which has a monetary value of 66.000 but no "+?"
Can he do that?
Can he add Acid/Cold/Fire etc. resistance if he pays the 66.000 for each one of them (I think he has to pay only 33k since it's half price for crafiting)?
Thanks a lot for your attention =)
I don't seem to understand the Magic Arms and Armor crafting rules...
Suppose I have a 17th level Cleric working on a White Dragon's Hide Armor.
He decides to make it +5 (he has to be level 15 to do that) and add it a +4 enhancement (which requires Clr lvl 13 according to its entry).
Can he do that?
I know it costs as a +9 Suit of Armor as I am reading the rules he can but I can also guess that he needs to be level 27 to do that (3*9 = 27). But since the DMG and the PHB are for level 20 or less that doesn't seem to be logical...
Am I missing something?
And suppose he has the armor already and he decides to add it Cold Resistance 30 which has a monetary value of 66.000 but no "+?"
Can he do that?
Can he add Acid/Cold/Fire etc. resistance if he pays the 66.000 for each one of them (I think he has to pay only 33k since it's half price for crafiting)?
Thanks a lot for your attention =)