CCamfield
First Post
I'm just curious as to whether anyone has come up with variations on D&D's craft rules.
Maybe I'm figuring things wrong, but there seems to be something odd about the DC for difficult items being multiplied by the check result to determine progress.
Let's take a greatsword (50gp martial weapon, DC 15) versus a hypothetical exotic weapon which also costs 50gp (DC 18).
If someone has sufficient skill to make either reliably, they will be able to make the exotic weapon faster. Huh?
Just riffing on this idea, the margin of success (value rolled in excess of the DC) would seem like a factor that ought to be involved in determining progress. Or maybe the DC shouldn't factor into it at all, just a set factor or the check result multiplied by the character's skill. Since a character's skill bonus tends to be smaller than the DC, there would have to be a multiplier by a constant involved.
Maybe I'm figuring things wrong, but there seems to be something odd about the DC for difficult items being multiplied by the check result to determine progress.
Let's take a greatsword (50gp martial weapon, DC 15) versus a hypothetical exotic weapon which also costs 50gp (DC 18).
If someone has sufficient skill to make either reliably, they will be able to make the exotic weapon faster. Huh?
Just riffing on this idea, the margin of success (value rolled in excess of the DC) would seem like a factor that ought to be involved in determining progress. Or maybe the DC shouldn't factor into it at all, just a set factor or the check result multiplied by the character's skill. Since a character's skill bonus tends to be smaller than the DC, there would have to be a multiplier by a constant involved.