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crappy players question/rant
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<blockquote data-quote="jollyninja" data-source="post: 1432535" data-attributes="member: 3208"><p>ok, the group of players i have right now is great with one possible exception. two of the players in the group seem to be more and more often taking out of game disputes into the game. first, any advice on how to stop that? there is the obvious talking to them about it, which i have tried, both claim it's all in character but i get to hear the whining after the games from both of them and it's clearly not all in charater. the characters hate each other, this is indisputable fact, one is a red robed tower mage and the other an annointed knight with a few exalted feats. the red robed mage has killed one of the other player's characters earlier in the campaign (at least, he did more then half the required damage to kill the character with an errant lightning bolt, not the killing blow though and the player was talking about a new character anyway) and that grudge has never gone away. since, that player has threatened many times to kil the mage with his succession of new characters ( he has a new character every month or so anyway). there have been a few points where i would not have even blinked if the party turned on the mage and hacked like there was no tomorrow but recently a trip to the abyss, followed by a brush with death has given the mage a clear new outlook on life. he has been acting more selflessly and helping the party and others alot more regularly (the player decided he wanted to switch robe colors to white) and then the main problem player is now talking about killing the mage and having his character walk. normally i would let him do it and then throw the little disruptive jerk out of my game but we play at his house and the other campaign in which i am a player is also at his house. i honestly think the player with the mage has done little but play his character the way he sees him, he even tried to kill the mage with his other character once because that was what the other character would do. </p><p></p><p>any ideas?</p></blockquote><p></p>
[QUOTE="jollyninja, post: 1432535, member: 3208"] ok, the group of players i have right now is great with one possible exception. two of the players in the group seem to be more and more often taking out of game disputes into the game. first, any advice on how to stop that? there is the obvious talking to them about it, which i have tried, both claim it's all in character but i get to hear the whining after the games from both of them and it's clearly not all in charater. the characters hate each other, this is indisputable fact, one is a red robed tower mage and the other an annointed knight with a few exalted feats. the red robed mage has killed one of the other player's characters earlier in the campaign (at least, he did more then half the required damage to kill the character with an errant lightning bolt, not the killing blow though and the player was talking about a new character anyway) and that grudge has never gone away. since, that player has threatened many times to kil the mage with his succession of new characters ( he has a new character every month or so anyway). there have been a few points where i would not have even blinked if the party turned on the mage and hacked like there was no tomorrow but recently a trip to the abyss, followed by a brush with death has given the mage a clear new outlook on life. he has been acting more selflessly and helping the party and others alot more regularly (the player decided he wanted to switch robe colors to white) and then the main problem player is now talking about killing the mage and having his character walk. normally i would let him do it and then throw the little disruptive jerk out of my game but we play at his house and the other campaign in which i am a player is also at his house. i honestly think the player with the mage has done little but play his character the way he sees him, he even tried to kill the mage with his other character once because that was what the other character would do. any ideas? [/QUOTE]
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