Crazy vehicle physics?

10 mph equiv fall

10 mph is about 15 fps, or about 1/2 sec of accelleration, for a fall distance of about 4 feet.
20 mph is about 30 fps, or about 1 sec of accelleration, for a fall distance of about 15 feet.
30 mph is about 45 fps, or about 1.5 sec of accelleration, for a fall distance of about 70 feet.

In real life, how you land in a fall is hugely important. Landing on your head or neck
would seem to be fatal a lot of the time. I gather (but not sure from where) that lots of
folks are paralyzed from falls from horses. Isn't that what happened to Christopher Reeve?

I jumped down about 8 feet when I was about 15. Kindof almost sprained my ankle, which
was sore for a couple of hours, but otherwise no problem. But I was young and spry, then.
I wouldn't try it now. But -- Jackie Chan seems to handle pretty high falls. In one of his
movies, he jumps from a Car Garage across to a balcony on another building. He broke some
bones on that, but it's still an amazing jump.

If you fall a larger distance, if you manage to fall flat, and, I guess, protect your head,
you are less hurt than otherwise. Saw a show once that had information about a guy
that fell from a tall smokestack, but survived, although he was very badly injured. How he
landed is what made the difference.

I don't have time to do the googling, but there should be some online information about the
survivability of falls.
 
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I once saw a news segment about a woman whose 'chute and back-up failed to deploy while she was sky diving. She landed face first in a parking lot. Other than shattering her face she was 'fine'.

Whenever I think of that story I just think... 100'+ = 10d6 damage - 1d6 for a successful jump check (tumble check obviously failed).

9d6 damge to head = 9pts, face destroyed due to group using location hit points.
 

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