Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Create a DC 20 Skill check
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9375302" data-attributes="member: 6877472"><p>The way I handle skill checks, is I assume a metaphorical "average PC" who has proficiency and 16 ability. They should be able to hit a DC 15 half the time, or all the time if it's something that they can endlessly retry without any real pressure.</p><p></p><p>Then I apply the old "DM's secret rule". If I think it's a bit tougher or easier, I go with DC 13 or 17. I don't usually worry about checks below 10 because in my mind, those should be trivial to most adventurers. Sure, you're going to get that guy with a dump stat and no proficiency with a -1 check in theory, but oh no, now they only succeed 45% of the time. Eh.</p><p></p><p>Knowing that anyone can roll a 20, anything I think a person can reasonably do with sufficient motivation or adrenaline, I set there. I know people can fall from a mile up and not die (it's happened!), so if someone gets chucked off a mile high cliff on some outer plane, I'd probably set the DC there. Maybe 22 if they can fall on sharp rocks or something. </p><p></p><p>25, to me, is right about where I'd put "one in a million shots", like taking on the Death Star. After all the Bismarck was damn near impossible to take out, yet, despite all it's armor, a lucky torpedo crit jammed her rudders and from there the engagement's CR was inverted, the same way your big boss fight goes belly up when the BBEG fails a save against the Monk's Stunning Fist.</p><p></p><p>Sure, at the higher end of play, it's not unreasonable for someone to have a +11, just opening up the possibility of DC 30 (unless they're a Rogue), but I don't plan on ever setting a DC that high. Maybe a 27. Because 30 is the kind of feat that happens once, ever. The fact that you can conspire to make it possible to hit that routinely I consider a bug, not a feature.</p><p></p><p>If I want something to be impossible, I say it's impossible and don't even entertain a roll. If I want the players to have a chance at success, I don't gate rolls behind bleeding edge optimization.</p><p></p><p>Anyways, to answer the question of what a DC 20 check looks like? Something that people could deem impossible, but really isn't- sufficient optimization can allow even normal Tier 1 humans to accomplish. Like how people felt the four-minute mile was impossible until 1954- and now is the benchmark for middle distance runners.</p><p></p><p>A 25? Probably US Airways Flight 1549. Something you can look at and say "oh yeah, he rolled a 20".</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9375302, member: 6877472"] The way I handle skill checks, is I assume a metaphorical "average PC" who has proficiency and 16 ability. They should be able to hit a DC 15 half the time, or all the time if it's something that they can endlessly retry without any real pressure. Then I apply the old "DM's secret rule". If I think it's a bit tougher or easier, I go with DC 13 or 17. I don't usually worry about checks below 10 because in my mind, those should be trivial to most adventurers. Sure, you're going to get that guy with a dump stat and no proficiency with a -1 check in theory, but oh no, now they only succeed 45% of the time. Eh. Knowing that anyone can roll a 20, anything I think a person can reasonably do with sufficient motivation or adrenaline, I set there. I know people can fall from a mile up and not die (it's happened!), so if someone gets chucked off a mile high cliff on some outer plane, I'd probably set the DC there. Maybe 22 if they can fall on sharp rocks or something. 25, to me, is right about where I'd put "one in a million shots", like taking on the Death Star. After all the Bismarck was damn near impossible to take out, yet, despite all it's armor, a lucky torpedo crit jammed her rudders and from there the engagement's CR was inverted, the same way your big boss fight goes belly up when the BBEG fails a save against the Monk's Stunning Fist. Sure, at the higher end of play, it's not unreasonable for someone to have a +11, just opening up the possibility of DC 30 (unless they're a Rogue), but I don't plan on ever setting a DC that high. Maybe a 27. Because 30 is the kind of feat that happens once, ever. The fact that you can conspire to make it possible to hit that routinely I consider a bug, not a feature. If I want something to be impossible, I say it's impossible and don't even entertain a roll. If I want the players to have a chance at success, I don't gate rolls behind bleeding edge optimization. Anyways, to answer the question of what a DC 20 check looks like? Something that people could deem impossible, but really isn't- sufficient optimization can allow even normal Tier 1 humans to accomplish. Like how people felt the four-minute mile was impossible until 1954- and now is the benchmark for middle distance runners. A 25? Probably US Airways Flight 1549. Something you can look at and say "oh yeah, he rolled a 20". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Create a DC 20 Skill check
Top