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Create a DC 20 Skill check
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<blockquote data-quote="ezo" data-source="post: 9375353" data-attributes="member: 7037866"><p>How does this have anything to do with what I was talking about? I mean, I also narrate why a PC succeeds or fails on any roll... but using a system to randomly determine the DC given a range instead of always using a set DC seems unrelated.</p><p></p><p></p><p>Sure, bell-curve or linear, which ever and depending on the range you want to establish. I generally go with DC X + 1d6 because it always provides a 5-point range. If I want the average to be 15, for instance, I'll just do DC 12 + 1d6 (to get close) or DC 10 + 2d4 if I want exactly 15 average. For a wider range I rarely even use DC X + 2d6, such as DC 8 base yields DCs 10-20, with 15 average.</p><p></p><p>It works well if I don't really have an "in world" narrative reason to set a particular DC.</p><p></p><p></p><p>LOL, of course someone <em>HAS</em> to bring this up... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> It is a needless distinction IMO and when people insist on making this point it nearly always comes across as "You fools, don't you even understand how the game works? I know better, so <em>here</em> let me set you straight so you will not make such a foolish mistake again."</p><p></p><p>IMO, it works better the other way...</p><p></p><p>I want to intimidate the pickpocket I caught (or whatever). I push them around, show my power over them, etc. What I am doing is <em>Intimidate</em>, using Strength to influence it. It makes more sense than saying I am going to Strength them, using Intimidate. If I want to verbally threaten the pickpocket using the force of my personality to establish dominace over them, I am still Intimidating them, but now with Charisma.</p><p></p><p>Anyway, I could go on and on and on, but whatever.</p></blockquote><p></p>
[QUOTE="ezo, post: 9375353, member: 7037866"] How does this have anything to do with what I was talking about? I mean, I also narrate why a PC succeeds or fails on any roll... but using a system to randomly determine the DC given a range instead of always using a set DC seems unrelated. Sure, bell-curve or linear, which ever and depending on the range you want to establish. I generally go with DC X + 1d6 because it always provides a 5-point range. If I want the average to be 15, for instance, I'll just do DC 12 + 1d6 (to get close) or DC 10 + 2d4 if I want exactly 15 average. For a wider range I rarely even use DC X + 2d6, such as DC 8 base yields DCs 10-20, with 15 average. It works well if I don't really have an "in world" narrative reason to set a particular DC. LOL, of course someone [I]HAS[/I] to bring this up... :rolleyes: It is a needless distinction IMO and when people insist on making this point it nearly always comes across as "You fools, don't you even understand how the game works? I know better, so [I]here[/I] let me set you straight so you will not make such a foolish mistake again." IMO, it works better the other way... I want to intimidate the pickpocket I caught (or whatever). I push them around, show my power over them, etc. What I am doing is [I]Intimidate[/I], using Strength to influence it. It makes more sense than saying I am going to Strength them, using Intimidate. If I want to verbally threaten the pickpocket using the force of my personality to establish dominace over them, I am still Intimidating them, but now with Charisma. Anyway, I could go on and on and on, but whatever. [/QUOTE]
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