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Create a DC 20 Skill check
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<blockquote data-quote="ezo" data-source="post: 9375463" data-attributes="member: 7037866"><p>Here's the thing. You have to decide both, regardless.</p><p></p><p>Climbing a cliff certainly is Athletics, no matter how you cut it IMO. <em>Normally</em>, it would be Strength, but depending on what the player says, it might be Dexterity or even Intelligence.</p><p></p><p>My point is it seems easier based on the action to determine the skill, and then how that skill is used determines the ability that goes with it.</p><p></p><p>I just don't see a way where deciding the Strength, Dexterity, or Intelligence is the easier part, compared to Athletics aspects.</p><p></p><p>Of course, I believe it somehow is for you, I was just hoping for an <strong>actual example of a task</strong>, how you determine the ability first, and then decide if a proficiency applies, helps you. Give me an example from play, for instance.</p><p></p><p>If you don't want to or still don't get my point, we can drop it--it isn't that vital. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ezo, post: 9375463, member: 7037866"] Here's the thing. You have to decide both, regardless. Climbing a cliff certainly is Athletics, no matter how you cut it IMO. [I]Normally[/I], it would be Strength, but depending on what the player says, it might be Dexterity or even Intelligence. My point is it seems easier based on the action to determine the skill, and then how that skill is used determines the ability that goes with it. I just don't see a way where deciding the Strength, Dexterity, or Intelligence is the easier part, compared to Athletics aspects. Of course, I believe it somehow is for you, I was just hoping for an [B]actual example of a task[/B], how you determine the ability first, and then decide if a proficiency applies, helps you. Give me an example from play, for instance. If you don't want to or still don't get my point, we can drop it--it isn't that vital. :) [/QUOTE]
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