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<blockquote data-quote="Charlaquin" data-source="post: 9375485" data-attributes="member: 6779196"><p>No, I just decide the one. The player determines if they have a relevant proficiency.</p><p></p><p>Climbing a cliff is typically a strength check in my book, because, as per the PHB, “A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation.” Climbing is ultimately an act of lifting/pulling your own body up. I wouldn’t say there’s <em>never</em> a case where one’s attempt to scale a cliff might be a matter of Dexterity or Intelligence, but such a case would likely involve a different approach than climbing. “[Moving] nimbly, quickly, or quietly, or [keeping] from falling on tricky footing” might conceivably be a way to ascend a cliff, but I struggle to imagine how “mental acuity, accuracy of recall, and the ability to reason” would be relevant. However, assuming the typical case of climbing with strength, any number of proficiencies might be able to help with that. Certainly Athletics would probably always be applicable. But, I could easily see, for example, one’s proficiency with water vehicles being relevant, if one relied on knowledge of rigging to set up a rope assisted situation. I leave that up to the player to decide. I choose from the 6 inherent abilities all characters have, and if the player knows they have a proficiency that might be applicable based on their stated approach, they are free to suggest it.</p><p></p><p>Exactly the opposite in my case.</p><p></p><p>I mean, there are literally just fewer categories to choose from in the ability-first approach.</p><p></p><p>Does the above discussion of a check to climb a cliff satisfy what you’re asking for here?</p><p></p><p>I don’t mind accommodating, it’s just hard for me to tell what additional information you’re looking for.</p><p></p><p>Like, let’s go with, I dunno, trying to talk a guard into overlooking some minor crime they’ve witnessed you commit. Is that an application of Strength? no, it’s not in any way “an attempt to attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation.” I could go down the full list, but I think you get the idea; ultimately it’s going to end up being a Charisma check. Then, depending on their exact approach, the player can determine if one of their proficiencies is relevant. Persuasion, Deception, and Intimidation would all probably be easy to make relevant if the PC is trained in one of those. Something like History is going to be a little trickier to use in this situation, but I could maybe see making a case for your innocence based on some obscure legal precedent. Jewler’s Tools seems pretty unlikely to be a useful here, but I dunno, players are sometimes come up with really creative approaches, so never say never.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9375485, member: 6779196"] No, I just decide the one. The player determines if they have a relevant proficiency. Climbing a cliff is typically a strength check in my book, because, as per the PHB, “A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation.” Climbing is ultimately an act of lifting/pulling your own body up. I wouldn’t say there’s [I]never[/I] a case where one’s attempt to scale a cliff might be a matter of Dexterity or Intelligence, but such a case would likely involve a different approach than climbing. “[Moving] nimbly, quickly, or quietly, or [keeping] from falling on tricky footing” might conceivably be a way to ascend a cliff, but I struggle to imagine how “mental acuity, accuracy of recall, and the ability to reason” would be relevant. However, assuming the typical case of climbing with strength, any number of proficiencies might be able to help with that. Certainly Athletics would probably always be applicable. But, I could easily see, for example, one’s proficiency with water vehicles being relevant, if one relied on knowledge of rigging to set up a rope assisted situation. I leave that up to the player to decide. I choose from the 6 inherent abilities all characters have, and if the player knows they have a proficiency that might be applicable based on their stated approach, they are free to suggest it. Exactly the opposite in my case. I mean, there are literally just fewer categories to choose from in the ability-first approach. Does the above discussion of a check to climb a cliff satisfy what you’re asking for here? I don’t mind accommodating, it’s just hard for me to tell what additional information you’re looking for. Like, let’s go with, I dunno, trying to talk a guard into overlooking some minor crime they’ve witnessed you commit. Is that an application of Strength? no, it’s not in any way “an attempt to attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation.” I could go down the full list, but I think you get the idea; ultimately it’s going to end up being a Charisma check. Then, depending on their exact approach, the player can determine if one of their proficiencies is relevant. Persuasion, Deception, and Intimidation would all probably be easy to make relevant if the PC is trained in one of those. Something like History is going to be a little trickier to use in this situation, but I could maybe see making a case for your innocence based on some obscure legal precedent. Jewler’s Tools seems pretty unlikely to be a useful here, but I dunno, players are sometimes come up with really creative approaches, so never say never. [/QUOTE]
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