Thelkash, Hierarch of the Prophets of Dust
Evolved Swarm Shifter Lich (Former Human Male)
17th level Druid
Hit Points: 178 (17D12 HD)
Armor Class: 27 (bracers of armor +7 (armor +7), ring of the dark pact (+2 deflection), natural (+6 natural), dexterity (+2 dexterity); touch 14, flat-footed 25)
Speed: 30 feet
Neutral Evil
St 14 (+2) (base 12; +2 f/template)
Dx 14 (+2)
Co -
In 18 (+4) (base 16; +2 f/template)
Ws 26 (+8) (+1 at 4th, 8th, 12th and 16th level; base 18; +2 f/template)
Ch 20 (+5) (base 16; +4 f/templates)
Fortitude Save +10
Reflex Save +7
Will Save +18
Melee Attack: +14/+9/+4
Ranged Attack: +14/+9/+4
Full Attack: Touch (+14/+9/+4; 1D8+7 to living creatures, crit 20, X2; DC 23 will save for half)
Initiative: +6 (dexterity, feats)
Size: M (6 feet tall)
Skills: Concentration +20 (+24 w/casting defensively), Diplomacy +14, Disguise +15 (as swarm form only), Handle Animal +15, Hide +21 (+37 in swarm form), Knowledge (nature) +24, Listen +31, Move Silently +25, Search +22, Sense Motive +31, Speak Language (druidic, sylvan, infernal, nekleos), Spellcraft +24, Spot +31, Survival +28.
Feats: Blightspawned Summoning, Extra Wild Shape, Gain Familiar, Improved Familiar, Improved Initiative, Improved Turn Resistance, Natural Spell, Verminfriend.
Possessions: Staff of Swarming Insects (also acts as a wand of defoliation), Bracers of Armor +7, Ring of the Dark Pact, the Bramble Sash, Eyes of Petrification (crafted specifically so that they can also be used while in wild shape)
Druid Spells: 6,7,7,7,7,5,5,4,3,1 (base DC 18 + spell level).
Special Attacks: Spell use, fear aura (will save; DC 23), paralyzing touch (fortitude save; DC 23).
Special Qualities: DR 15/bludgeoning and magic; fast healing 3, creeping doom 1/day; swarm form (undead flies); spell use; nature sense, wild empathy, woodland stride, trackless step, resist nature's lure, venom immunity, a thousand faces, timeless body, wild shape (8/day - tiny, large, huge, plant; elemental 3/day); turn resistance +8 (template, feats); immune to cold, electricity, polymorph and mind-affecting attacks; undead traits - darkvision 60 feet, immunity to poison, sleep-effects, paralysis, stunning, disease and death effects, not subject to critical hits, non-lethal damage, sneak attacks, ability drain, energy drain, fatigue and exhaustion effects.
Animal Companion: Undead Monstrous Scorpion, Hit Points: 75 (12D8 HD), Initiative: +0, Speed: 50 feet; Armor Class: 20 (Size (-2 size), natural (+12 natural); touch 8, flat footed 20); Attack: +7; Full Attack: 2 claws (+11 melee) and sting (+6 melee); Damage: 1D8+6 (claws) and 2D4+3+posion (stinger); Space/Reach: 15/10; Neutral Evil; Str 23 (+6), Dex 10 (+0), Con -, Int - , Wis 10 (+0), Cha 2 (-4); Special Attacks: Constrict 1D8+6, improved grab, poison (DC 18, initial and secondary damage 1D6 con); Special Qualities: Darkvision 60 feet, undead traits, vermin traits, tremorsense 60 feet; Fort +7, Ref +3, Will +3; Skills: Climb +10, Hide -4, Spot +4.
Familiar: Undead Hellwasp Swarm (Diminiutive Undead Swarm); Hit Points: 74 (12D12 +3 HD), Initiative: +10 (dexterity, feats), Speed: 5 feet/40 feet (fly); Armor Class: 20 (Size (+4 size), dexterity (+6 dexterity); touch 20, flat footed 14); Attack: +12; Full Attack: Swarm; Damage: 3D6+poison; Space/Reach: 10/0 (no reach; may occupy the same square as another creature); Lawful Evil; Str 1 (-5), Dex 22 (+6), Con -, Int 6 (-2), Wis 13 (+1), Cha 9 (-1); Special Attacks: Distraction, inhabit, swarm, poison (swarm attack - DC18, initial and secondary 1D6 dexterity damage); Special Qualities: DR 10/magic, darkvision 60 feet, low-light vision, immune to weapon damage, fire resistance 10, hive mind, swarm form, swarm traits, undead traits; familiar benefits - share spells, empathic link, deliver touch spells; improved familiars gain no other abilities); Fort +8, Ref +14, Will +7; Skills: Hide +19, Listen +10, Spot +10; Feats: Ability Focus (poison), Alertness, Improved Initiative, Iron Will, Toughness.
Swarm Form: Swarm of Undead Flies (Fine Undead (Swarm); Hit Points: 178 (17D12 HD); Armor Class: 18 (Size (+8 size); Attack: +7; Full Attack: Swarm; Damage: 4D6 + red ache; Space/Reach: 10/0 (no reach; may occupy the same square as another creature); Speed: 40 feet (fly; perfect); Initiative: +9 (dexterity, feats); Neutral Evil; Str 4 (-3), Dex 20 (+5), Con -, Int 18 (+4), Wis 26 (+8), Cha 20 (+5); Special Attacks: Distraction, swarm, disease (red ache; swarm attack - DC23, 1D8 dexterity, incubation period 1D3 days); Special Qualities: Hive mind, swarm form, swarm traits, undead traits, immune to weapon damage).
Challenge Rating: 24
Design Notes:
Special Sources: Libris Mortis (Evolved template, Swarm Shifter template, Improved Turn Resistance feat); Dragon Magazine #329 (swarm familiars; page 98); Book of Vile Darkness (Verminfriend feat).
Created for This Write-Up:
FEAT - Blightspawned Summoning (General); You have learned the dark, long-forgotten secrets to summoning forth blightspawned creatures; Prerequisite: Ability to cast any summon nature's ally spell; Benefit: All animals that you summon using summon nature's ally spells acquire the blightspawned template for as long as the summoning spell lasts. For more information on the blightspawned template, see page 59 of Unapproachable East.
MAGIC ITEM - The Bramble Sash - This garment is said to be composed entirely from sickly-looking thorns, vines and brambles. It is said to confer the wearer with the ability to cast wall of thorns once each day, but if the wearer is a druid, they may utilize this ability up to three times each day. It also can be discarded and thrown down to the ground, where revealing a command word will cause it to transform into a large carnivorous plant with the blightspawned template (see page 59 of Unapproachable East), under the complete control of the one who wore it last. This last ability does not destroy the bramble sash, but if the carnivorous plant is destroyed, it will not function again for a full week.
MAGIC ITEM - Ring of the Dark Pact - This ring functions as a ring of protection +2, but it's main power is of use only to druids of evil alignment. If a druid of evil alignment wears this ring, he may permanently sacrifice 10 hit points and one point of constitution to gain the ability to use his wild shape ability to assume swarm forms. All limitations of wild shape, as defined on page 37 of the Player's Handbook still apply, but the druid may now assume the shape of swarms. If a good or neutral aligned druid places this ring on their finger they will immediately gain two temporary negative levels until the ring is taken off.