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Create an O.L.D. Character
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<blockquote data-quote="MarkB" data-source="post: 6260468" data-attributes="member: 40176"><p>I've tried to re-build an old favourite character - Grudnuk, the half-orc paladin.</p><p></p><p><strong>Race:</strong> Orc</p><p></p><p><strong>Starting tradition: </strong>Page - 13 years</p><p></p><p><strong>Subsequent traditions:</strong> Squire - 1 year, Knight - 1 year, Knight - 1 year, Cleric - 6 years</p><p></p><p><strong>Age:</strong> 22</p><p></p><p><strong>Final ability scores:</strong> STR 6, AGI 5, END 4, INT 4, WIL 3, CHA 7, MAG 2, REP 3, GC 4</p><p></p><p><strong>Skills:</strong> Heraldry x2, Bravery, Longsword, Leadership</p><p></p><p>Starts the game with superior clothing, a lyre, a warhorse and chainmail barding.</p><p></p><p><strong>Special abilities:</strong> Can stand from prone as a free action, maintain a suit of armour, and make a special lance charge while mounted.</p><p></p><p><strong>Spell lists:</strong> Good, Heal Animal, Compel Undead.</p><p></p><p>I like the result - he's a martial character who fights well mounted and is a natural leader, Charisma is his highest stat, and he has a smattering of magic at his disposal to support his martial skills. The double-Heraldry prerequisite for Knight did weigh rather heavily upon him, though - I'd have liked to put one of those skill ranks into Riding, or doubled up on a weapon skill. I could probably have avoided that by sticking with Squire for three levels instead of taking Knight, foregoing the starting warhorse.</p><p></p><p>Although I wanted to go with the knightly classes for thematic reasons, it speaks well of the system that I can see at least a couple of other approaches that would give me more-or-less the result I want - for instance, I could see something like Acolyte / Man-At-Arms / Musketeer / Musketeer / Cleric working quite well.</p></blockquote><p></p>
[QUOTE="MarkB, post: 6260468, member: 40176"] I've tried to re-build an old favourite character - Grudnuk, the half-orc paladin. [B]Race:[/B] Orc [B]Starting tradition: [/B]Page - 13 years [B]Subsequent traditions:[/B] Squire - 1 year, Knight - 1 year, Knight - 1 year, Cleric - 6 years [b]Age:[/b] 22 [B]Final ability scores:[/B] STR 6, AGI 5, END 4, INT 4, WIL 3, CHA 7, MAG 2, REP 3, GC 4 [B]Skills:[/B] Heraldry x2, Bravery, Longsword, Leadership Starts the game with superior clothing, a lyre, a warhorse and chainmail barding. [B]Special abilities:[/B] Can stand from prone as a free action, maintain a suit of armour, and make a special lance charge while mounted. [B]Spell lists:[/B] Good, Heal Animal, Compel Undead. I like the result - he's a martial character who fights well mounted and is a natural leader, Charisma is his highest stat, and he has a smattering of magic at his disposal to support his martial skills. The double-Heraldry prerequisite for Knight did weigh rather heavily upon him, though - I'd have liked to put one of those skill ranks into Riding, or doubled up on a weapon skill. I could probably have avoided that by sticking with Squire for three levels instead of taking Knight, foregoing the starting warhorse. Although I wanted to go with the knightly classes for thematic reasons, it speaks well of the system that I can see at least a couple of other approaches that would give me more-or-less the result I want - for instance, I could see something like Acolyte / Man-At-Arms / Musketeer / Musketeer / Cleric working quite well. [/QUOTE]
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