WOIN Create an O.L.D. Character

Morrus

Well, that was fun
Staff member
[UPDATE -- this document is now in the DOWNLOADS AREA]

Attached below is a draft version of a large chunk of the character generation chapter of O.L.D. The Roleplaying Game. I'd love to see some folks create a character or two.

Some notes --


  • It's a draft version; lots will change. It's as alpha as alpha gets (i.e. it's not even a playtest document like N.E.W. is yet).
  • It's missing a whole bunch of traditions, but the starter, military, magical, and lore traditions are there.
  • A lot of stuff will be expanded massively. Each race, for example, will get much more descriptive information.
  • Some references won't mean anything to you without the associated chapter - in particular, the magic chapter isn't there. So while you can create a mage, you won't really know what it is you're able to do.
  • There's a character sheet in there.
  • Please remember, it's rough, rough, draft, draft, and only partial at that! Expect errors, missing info, problems, etc.

With that in mind, feel free to take a gander!
 
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Storminator

Visitor
I made a character - it was kinda fun! The traditions for Burglar and Gladiator weren't filled out, so he wasn't complete, but still pretty good.

I ended up with REP 0, which means I don't know anyone. Seemed a little odd.

Also, on the chart of derived attributes something got auto formatted to a date instead of a range of numbers. FYI.

"Jake is a shifty 31 year old human guard that gambles his pay away" :D

PS
 

tuxgeo

Visitor
"Mauntrog Cowrley is a resilient 35 year old human necromancer who dances alone."
STR 4, AGI 4, END 4, WIL 7, INT 4, CHA 7, GC 1, MAG 7

Human skills: Silversmithing, History, and Religion
1. Wizard's Apprentice, for Hypnotism skill
2. Man-at-Arms, for Melee weapon (Sword); and he has a sword.
3. Cleric I, for "Infuse/Drain Life" spell(s) and Religion skill.
4. Cleric II, for "Create Undead" spell(s) and Leadership skill.
5. Necromancer, for "Compel Undead" spell(s) and Compels skill.

Personal Skill: Performance (Dance)
Specialty: Religion

In the current document, only Pages and Knights know anybody? They are the wealthy traditions; that may be what it takes to get connected.

Also, I couldn't create a mage because that class wasn't there.

[Edit: Corrected the skills: Take 3 for race, but only one per Tradition; also, list the subcategories of Lore instead of the word "Lore"; and specify a Melee weapon.

[EditEdit: changed the spells and skills in the magical traditions to match my current understanding of the spells lists -- having still not see the spells. Also, changed the "Crafting" skill to "Silversmithing."]
 
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Morrus

Well, that was fun
Staff member
In the current document, only Pages and Knights know anybody?
Well, it's not so much that they know anybody; it's more that their social connections are significant enough to give them an in-game ability.
 

Johnny3D3D

Adventurer
"Malgaluk is a brilliant 32 year old Ogre Druid who loves animals."

Str 6, Agi 2, End 7, Int 6, Will 5, Cha 2, Mag 4

CG 2

Ogre skills: Melee Weapon, Hardy, Carrying
1) Wizards apprentice: Lore skills, prestidigation
2) Watchman: Perception; Constantly vigilant
3) Loremaster: Intuition; Divination spell list, bonus to knowledge checks
4) Man-at-Arms: Survival; starts with either a high quality weapon or armor
5) Druid: Nature; all animal, plant, life, and nature spell lists; wolf animal companion

Personal Skill: Animal Handling
Specialization Skill: Animal Handling (I believe it was the only thing I could pick)

Age Trait: Middle-Aged Observant
Trait: Brilliant
 

Morrus

Well, that was fun
Staff member
Awesome!

Just as a quick note, I see "Lore skills" came up a couple of times. Where you see "lore skills" (or artistic, or magical , or whatever) that's the category of skills. It's just quicker than me typing them all out for now, but you choose a lore skill from the category.
 

tuxgeo

Visitor
Does that mean that having both "Lore Skills" and "History" in the skills list for the "Wizard's Apprentice" is redundant, because "History" is a "Lore Skill"?

In any case, I should edit Mauntrog's skills to triple up on "Lore: Religion." (I probably won't, though: new character time!)
 

Morrus

Well, that was fun
Staff member
Does that mean that having both "Lore Skills" and "History" in the skills list for the "Wizard's Apprentice" is redundant, because "History" is a "Lore Skill"?

In any case, I should edit Mauntrog's skills to triple up on "Lore: Religion." (I probably won't, though: new character time!)
Yeah, that's my fault. Left over from when I rearranged the categories.

(Same thing goes for melee weapons, BTW- a specific weapon needs to be selected).

The skills are something you're especially good at - anybody can do anything (you don't need ride to ride a horse, just to do something awesome on a horse).
 

mach1.9pants

Adventurer
Making PC's seems easy and not too much crunch to cause option paralysis for me! However I have one point, I personally don't like the orangey brown aesthetic, is that going to be the style for the real release or just something you are trialing. Especially the titles are very hard to read in brown and fancy font (like the font tho)

Small personal taste point tho.
 

Morrus

Well, that was fun
Staff member
Making PC's seems easy and not too much crunch to cause option paralysis for me! However I have one point, I personally don't like the orangey brown aesthetic, is that going to be the style for the real release or just something you are trialing. Especially the titles are very hard to read in brown and fancy font (like the font tho)

Small personal taste point tho.
Oh, goodness no. This is just my manuscript. The actual product will have layout artists, and art, and all sorts of stuff. It won't even vaguely resemble this.
 

mach1.9pants

Adventurer
Oh cool. Trying to make a simulacrum of Garush, my first AD&D PC a Half-orc Ftr/Assassin now.

EDIT: Oh assassin is in the Other list but stats not done yet? :confused:
 

Morrus

Well, that was fun
Staff member
Oh cool. Trying to make a simulacrum of Garush, my first AD&D PC a Half-orc Ftr/Assassin now.

EDIT: Oh assassin is in the Other list but stats not done yet? :confused:
Yeah, only the starter, military, magic, and lore traditions are there so far. I haven't written the other ones yet.
 

Morrus

Well, that was fun
Staff member
For those selecting spell lists for characters, I figure I should explain them.

They come from Elements of Magic, written about a decade ago by @RangerWickett . They're basically a verb-noun freeform system like you may have seen elsewhere, with a point-buy angle to it so you spend magic points (mana, spirit, faith, what-have-you) on enhancements. It's very, very flexible.

Anyhow, the point being - each of those magic traditions lets you choose a spell list at each grade. So you'd look at the lists available to the tradition and select a verb-noun combination. So you'd choose Abjure Fire or Evoke Lightning or Summon Evil or Heal Plant etc. The main point, though, is that the spell list entry in the tradition lets you know what verbs and nouns you can use.

Oh, here's a couple of those missing traditions; initial draft.

othertrad.jpg
 
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Johnny3D3D

Adventurer
Awesome!

Just as a quick note, I see "Lore skills" came up a couple of times. Where you see "lore skills" (or artistic, or magical , or whatever) that's the category of skills. It's just quicker than me typing them all out for now, but you choose a lore skill from the category.
I didn't pick up on that at first.

Also, I didn't realize that I could choose the same skill multiple times until I got to the end and the idea of skill ranks was mentioned. I would have probably made some different choices had I realized that earlier.

Question: If a tradition is chosen more than once, do you add the stat modifiers each time? It seems like you do, but I wasn't 100% sure.
 

Morrus

Well, that was fun
Staff member
I didn't pick up on that at first.

Also, I didn't realize that I could choose the same skill multiple times until I got to the end and the idea of skill ranks was mentioned. I would have probably made some different choices had I realized that earlier.

Question: If a tradition is chosen more than once, do you add the stat modifiers each time? It seems like you do, but I wasn't 100% sure.
Yep. A new skill and all the stat bonuses each time.
 

MarkB

Hero
I've tried to re-build an old favourite character - Grudnuk, the half-orc paladin.

Race: Orc

Starting tradition: Page - 13 years

Subsequent traditions: Squire - 1 year, Knight - 1 year, Knight - 1 year, Cleric - 6 years

Age: 22

Final ability scores: STR 6, AGI 5, END 4, INT 4, WIL 3, CHA 7, MAG 2, REP 3, GC 4

Skills: Heraldry x2, Bravery, Longsword, Leadership

Starts the game with superior clothing, a lyre, a warhorse and chainmail barding.

Special abilities: Can stand from prone as a free action, maintain a suit of armour, and make a special lance charge while mounted.

Spell lists: Good, Heal Animal, Compel Undead.

I like the result - he's a martial character who fights well mounted and is a natural leader, Charisma is his highest stat, and he has a smattering of magic at his disposal to support his martial skills. The double-Heraldry prerequisite for Knight did weigh rather heavily upon him, though - I'd have liked to put one of those skill ranks into Riding, or doubled up on a weapon skill. I could probably have avoided that by sticking with Squire for three levels instead of taking Knight, foregoing the starting warhorse.

Although I wanted to go with the knightly classes for thematic reasons, it speaks well of the system that I can see at least a couple of other approaches that would give me more-or-less the result I want - for instance, I could see something like Acolyte / Man-At-Arms / Musketeer / Musketeer / Cleric working quite well.
 
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Johnny3D3D

Adventurer
For what it's worth, going through the process of creating a character made me a lot more interested in the game than I had been before. I knew it was being worked on, but hadn't really paid it any mind. After sitting here for a few minutes and putting together a character, I'm intrigued.
 

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