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Create an O.L.D. Character
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<blockquote data-quote="Morrus" data-source="post: 6262704" data-attributes="member: 1"><p>You might want to equip your character. Here's a snapshot of some of the available gear.</p><p></p><p>[ATTACH]60667[/ATTACH]</p><p></p><p>And a short excerpt of one of those listed items:</p><p></p><p>[h=3]Toolkit[/h] </p><p>A toolkit is an important piece of equipment. Almost any specialized technical activity uses a toolkit (a healer's kit is, essentially, a medical toolkit). Most grant a +1d6 die bonus to relevant activities, although higher quality version offer larger bonuses as normal. Toolkits require the user to possess the associated skill; they cannot provide a bonus to an attribute check alone.</p><p></p><p style="margin-left: 20px"><strong>Healing Kit</strong> A healing kit contains various items, including herbs, bandages, various drugs, blades, and other basic medical equipment. A medical pouch grants a +1 dice bonus to emergency healing checks.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Thieves Tools </strong>Thieves tools include lock-picks, tiny dungeoneering tools designed to disable traps, a magnifying glass, knives and saws, sound dampening fabrics, and more. Thieves tools grant a +1 die bonus to stealth and thievery activities.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Climbing Gear</strong> Climbing gear includes pitons, grapples, ropes, and more. Climbing gear grants a +1 die bonuses to climbing attempts.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Survival Kit</strong> A survival it includes a compass, emergency rations, a small selection of dressings and torches, and a portable stove.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Interrogation Kit</strong> This type of kit is not looked upon favorably; it consists of drugs and devices designed to facilitate the gathering of information from a captured suspect. It doesn't include torture equipment; but some of the techniques can be unpleasant. The interrogation kit grants a +1 die bonus to interrogation attempts. </p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="Morrus, post: 6262704, member: 1"] You might want to equip your character. Here's a snapshot of some of the available gear. [ATTACH=CONFIG]60667._xfImport[/ATTACH] And a short excerpt of one of those listed items: [h=3]Toolkit[/h] A toolkit is an important piece of equipment. Almost any specialized technical activity uses a toolkit (a healer's kit is, essentially, a medical toolkit). Most grant a +1d6 die bonus to relevant activities, although higher quality version offer larger bonuses as normal. Toolkits require the user to possess the associated skill; they cannot provide a bonus to an attribute check alone. [INDENT][B]Healing Kit[/B] A healing kit contains various items, including herbs, bandages, various drugs, blades, and other basic medical equipment. A medical pouch grants a +1 dice bonus to emergency healing checks. [B]Thieves Tools [/B]Thieves tools include lock-picks, tiny dungeoneering tools designed to disable traps, a magnifying glass, knives and saws, sound dampening fabrics, and more. Thieves tools grant a +1 die bonus to stealth and thievery activities. [B]Climbing Gear[/B] Climbing gear includes pitons, grapples, ropes, and more. Climbing gear grants a +1 die bonuses to climbing attempts. [B]Survival Kit[/B] A survival it includes a compass, emergency rations, a small selection of dressings and torches, and a portable stove. [B]Interrogation Kit[/B] This type of kit is not looked upon favorably; it consists of drugs and devices designed to facilitate the gathering of information from a captured suspect. It doesn't include torture equipment; but some of the techniques can be unpleasant. The interrogation kit grants a +1 die bonus to interrogation attempts. [/INDENT] [/QUOTE]
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