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<blockquote data-quote="tuxgeo" data-source="post: 6266501" data-attributes="member: 61026"><p>[ bump a week later, now that this thread has fallen to page 3 of the category]</p><p></p><p>[This character isn't optimized for combat. That has to be alright.] </p><p></p><p> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - </p><p></p><p>Berntsch J. ("Long John") Dyndoane (rhymes with "pine-cone") is a resilient 31 year old human bard who recounts elaborate narratives. </p><p></p><p>Human Racial Skills: Cooking (crafting), History (lore), Religion (lore) </p><p>1. Acolyte (to age 14), for Artistic Skills: Literature: Folk Tales</p><p>2. Sailor (to age 20), for Sailing </p><p>3. Man at Arms (to age 23), for Leadership </p><p>4. Watchman (to age 28), for Sword (Cutlass) </p><p>5. Minstrel (to age 31), for Musical Instrument* </p><p>- [ * yes, this should be specific. If I were going to play this guy, then I </p><p>- would make it specific. ] </p><p></p><p>Personal Skill: Performance (Storytelling) </p><p>Specialty: Sword (Cutlass) </p><p></p><p>At age 31: STR 4, AGI 5, END 6, WIL 3, INT 6, CHA 6, GC 2, MAG 0, REP 2</p><p>SKILLS: Cooking, History, Leadership, Literature (Folk Tales), Musical </p><p> Instrument, Religion, Sailing, Storytelling x3*, Sword (Cutlass) x2</p><p>*[Does the Personal Skill start at 1 and add +1 per 10 years of age, </p><p> so Berntsch would have x4? Or is it merely +1 per 10 years overall?] </p><p></p><p>TRAIT: Resilient: Heal an additional 1d6 HEALTH per day (included below) </p><p></p><p>HEALTH: 18 (This is the Minimum of 3xEND: 3x6 = 18.) (Rolled 6,5,4,2 = 17.) </p><p>- [Berntsch regains 1d6 + 6 HEALTH per day.] </p><p>SPEED: 7 </p><p>CLIMB: 7 (including increase to Climb from Sailor I) </p><p>JUMP: Long Jump 10', High Jump 4' </p><p>DEFENSE: 25 </p><p>INITIATIVE: 4d6 </p><p>MENTAL DEFENSE: 19 </p><p>CARRYING CAPACITY: 110 pounds </p><p>NATURAL DAMAGE: 3 </p><p>MAGIC POINTS: 0 </p><p>STARTING GC: 70 GC </p><p></p><p>[code]</p><p>Equipment: </p><p>Backpack 4 GC 2 lb.</p><p>Clambag 1 GC 1 lb. [not canon per the list, but still -- ] </p><p>Clothing 20 GC 4 lb.</p><p>Cloth armor 20 GC 8 lb. (SOAK 2) </p><p>Knife/Dagger 2 GC 1 lb. (Broad-bladed. It also works for cooking.) </p><p>Rope, 50' 4 GC 10 lb. (Knows many Sailor-knots. Stays in practice.) </p><p>Swd, Cutlass 15 GC 4 lb. (2d6 Cutting damage, based on the "Scimitar".) </p><p> ===== ======</p><p> Totals: 66 GC 30 lb. [Remaining: 4 GC. This is not a rich man.] </p><p>[/code]</p><p></p><p>Narrative: </p><p>Berntsch began growing taller than the other children early, and was sometimes mistaken for a greater age than he had. He took to making up elaborate stories to explain such a simple concept. Being younger than his brother, he was given over to the local monastery of the god "Gastoad"* for instruction in reading and writing. [ *insert actual name of god of monks here ] </p><p></p><p>As Berntsch was a slow reader (INT 3) of the holy texts, the other pupils surpassed his progress, and he did not move on to becoming a cleric when many of his classmates did. Instead, he headed outdoors where the air was less stifling, eventually winding up on shipboard, first as a cabin boy and later as crew. </p><p></p><p>Rumblings of war extracted him from sea-service and landed him in the infantry along with many other enlistees. The pay was more at that time than sailing offered, and the danger was about equal, and the work was drier. He took it. When the rumblings subsided in a renewed truce, most of the latest recruits were let go, so he joined the Watch. He didn't make Sargeant after 5 years, so he got out of that scam and started telling tall tales for a living, mostly in nautical haunts near the sea-coast where the sailors on liberty sometimes had money left over for other entertainment after they had visited the brothels.</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 6266501, member: 61026"] [ bump a week later, now that this thread has fallen to page 3 of the category] [This character isn't optimized for combat. That has to be alright.] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Berntsch J. ("Long John") Dyndoane (rhymes with "pine-cone") is a resilient 31 year old human bard who recounts elaborate narratives. Human Racial Skills: Cooking (crafting), History (lore), Religion (lore) 1. Acolyte (to age 14), for Artistic Skills: Literature: Folk Tales 2. Sailor (to age 20), for Sailing 3. Man at Arms (to age 23), for Leadership 4. Watchman (to age 28), for Sword (Cutlass) 5. Minstrel (to age 31), for Musical Instrument* - [ * yes, this should be specific. If I were going to play this guy, then I - would make it specific. ] Personal Skill: Performance (Storytelling) Specialty: Sword (Cutlass) At age 31: STR 4, AGI 5, END 6, WIL 3, INT 6, CHA 6, GC 2, MAG 0, REP 2 SKILLS: Cooking, History, Leadership, Literature (Folk Tales), Musical Instrument, Religion, Sailing, Storytelling x3*, Sword (Cutlass) x2 *[Does the Personal Skill start at 1 and add +1 per 10 years of age, so Berntsch would have x4? Or is it merely +1 per 10 years overall?] TRAIT: Resilient: Heal an additional 1d6 HEALTH per day (included below) HEALTH: 18 (This is the Minimum of 3xEND: 3x6 = 18.) (Rolled 6,5,4,2 = 17.) - [Berntsch regains 1d6 + 6 HEALTH per day.] SPEED: 7 CLIMB: 7 (including increase to Climb from Sailor I) JUMP: Long Jump 10', High Jump 4' DEFENSE: 25 INITIATIVE: 4d6 MENTAL DEFENSE: 19 CARRYING CAPACITY: 110 pounds NATURAL DAMAGE: 3 MAGIC POINTS: 0 STARTING GC: 70 GC [code] Equipment: Backpack 4 GC 2 lb. Clambag 1 GC 1 lb. [not canon per the list, but still -- ] Clothing 20 GC 4 lb. Cloth armor 20 GC 8 lb. (SOAK 2) Knife/Dagger 2 GC 1 lb. (Broad-bladed. It also works for cooking.) Rope, 50' 4 GC 10 lb. (Knows many Sailor-knots. Stays in practice.) Swd, Cutlass 15 GC 4 lb. (2d6 Cutting damage, based on the "Scimitar".) ===== ====== Totals: 66 GC 30 lb. [Remaining: 4 GC. This is not a rich man.] [/code] Narrative: Berntsch began growing taller than the other children early, and was sometimes mistaken for a greater age than he had. He took to making up elaborate stories to explain such a simple concept. Being younger than his brother, he was given over to the local monastery of the god "Gastoad"* for instruction in reading and writing. [ *insert actual name of god of monks here ] As Berntsch was a slow reader (INT 3) of the holy texts, the other pupils surpassed his progress, and he did not move on to becoming a cleric when many of his classmates did. Instead, he headed outdoors where the air was less stifling, eventually winding up on shipboard, first as a cabin boy and later as crew. Rumblings of war extracted him from sea-service and landed him in the infantry along with many other enlistees. The pay was more at that time than sailing offered, and the danger was about equal, and the work was drier. He took it. When the rumblings subsided in a renewed truce, most of the latest recruits were let go, so he joined the Watch. He didn't make Sargeant after 5 years, so he got out of that scam and started telling tall tales for a living, mostly in nautical haunts near the sea-coast where the sailors on liberty sometimes had money left over for other entertainment after they had visited the brothels. [/QUOTE]
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