Zaruthustran
The tingling means it’s working!
Hi, my DM is starting a new campaign at 21st level. It's an epic campaign, light on story, heavy on action. He described it as a "videogame"--pretty much just loosely linked encounters.
Character creation is 4d6 drop the lowest 7 times, drop the lowest stat, arrange as you see fit. All classes, prestige classes, and races are open--including monstrous races from savage species or the 3.5 MM.
Having never played a character over ECL 16, I'm looking for advice from you. Here's what I've got so far:
Stats:
17 16 16 15 12 9
I've narrowed it down to nine characters:
1) Ghostly Illithid 1st level monk. Mind blast works even when you're ethereal. And since the ghost's powers are Charisma-based, the Illithid's +6 Cha modifier comes in handy. With monk class and the ghost template, his AC will come from Dex, Wis, *and* Cha--and he can Flurry with his Draining Touch (1d4 dam to any ability score, each drain adds 5 hit points to ghost). Illithids are weird and so are ghosts, so this could be fun. BAB 8.
2) Half-Celestial human paladin 15/templar 2. With the epic "Great Smiting" feat, he can do +34 points of damage with a smite six times a day. Divine Might adds more damage. This guy is tough, can fly, and has great saves and resistances. He's all about the melee, and perhaps his special mount is a dragon. BAB 17.
3) Ghostly Nixie bard/dragon disciple. Nixies have a +8 Cha modifier but only a +4 ECL, so the charisma-based Ghost powers are even greater than the Illithid. I'd go the Prestige Class route to half-dragon so he'll get the stat increases but won't lose HD. This thing's schtick will be possessing things, and using it's bardic music, charms, and illusions from The Other Side.
4) Half-dragon advanced Hound Archon 3rd level paladin. Recipe: advance Hound Archon (+4 Str, +2 Con, +2 cha, teleport, spells, +9 natural armor, DR of 10/evil) to 10 HD for size Large (reach, +8 Str, +2 Con, more natural armor, etc.) Add the Half-dragon template (+8 Str, +2 Con, +2 Cha, more natural armor, breath weapon, wings, element immunity, etc.) Give him a really big holy avenger sword. Using the two stat rolls of 16 for Str and Dex, his Str will be 36 and his AC 24 *before* magic items or level increases. Hound Archons have all kinds of neat abilities so this guy would be a fun melee meatgrinder. BAB 13.
5) Half-dragon feral minotaur barbarian. Feral gives stat boosts, pounce, rend, improved grab, fast healing, DR, 2d6 Claw attack for size Large, and other goodies. This creature would be a melee monster.
6) Feral half-orc barbarian. 20 levels of Barbarian goodness. The epic feat Intimidating Rage (or whatever it's called) sounds fun. 20 d12 HD, DR 6/-, and fast healing 5 sounds fun too. Another melee machine. BAB 20.
7) Human Druid 21. At this level, Druids can wild shape into all kinds of crazy things. Add a template for more strangeness/resistances. But it might get confusing, dealing with all those spells.
8) Ghostly Aasimar 15th level paladin. With a total of +6 to Charisma, this guy can use his Ghost Touch +5 Holy Avenger Greatsword to Epic Smite for +30 points of damage. And the high charisma will also add to armor class, stacking with his +5 Ghost Touch full plate armor. Add in Divine Might for more damage. And, ironically, he can Turn weak undead. BAB 15.
9) Half-celestial dragon, celestial dragon, or just plain ol' dragon.
Dragon is probably the weakest of all of these, but then again how often do you get the chance to play a dragon? At ECL 21, I can play a Medium-size non-gold Dragon with 2-6 levels, or a Large Gold dragon with 1-4 levels (depending on starting age category).
What do you think? Any advice or suggestions?
-z
Character creation is 4d6 drop the lowest 7 times, drop the lowest stat, arrange as you see fit. All classes, prestige classes, and races are open--including monstrous races from savage species or the 3.5 MM.
Having never played a character over ECL 16, I'm looking for advice from you. Here's what I've got so far:
Stats:
17 16 16 15 12 9
I've narrowed it down to nine characters:
1) Ghostly Illithid 1st level monk. Mind blast works even when you're ethereal. And since the ghost's powers are Charisma-based, the Illithid's +6 Cha modifier comes in handy. With monk class and the ghost template, his AC will come from Dex, Wis, *and* Cha--and he can Flurry with his Draining Touch (1d4 dam to any ability score, each drain adds 5 hit points to ghost). Illithids are weird and so are ghosts, so this could be fun. BAB 8.
2) Half-Celestial human paladin 15/templar 2. With the epic "Great Smiting" feat, he can do +34 points of damage with a smite six times a day. Divine Might adds more damage. This guy is tough, can fly, and has great saves and resistances. He's all about the melee, and perhaps his special mount is a dragon. BAB 17.
3) Ghostly Nixie bard/dragon disciple. Nixies have a +8 Cha modifier but only a +4 ECL, so the charisma-based Ghost powers are even greater than the Illithid. I'd go the Prestige Class route to half-dragon so he'll get the stat increases but won't lose HD. This thing's schtick will be possessing things, and using it's bardic music, charms, and illusions from The Other Side.
4) Half-dragon advanced Hound Archon 3rd level paladin. Recipe: advance Hound Archon (+4 Str, +2 Con, +2 cha, teleport, spells, +9 natural armor, DR of 10/evil) to 10 HD for size Large (reach, +8 Str, +2 Con, more natural armor, etc.) Add the Half-dragon template (+8 Str, +2 Con, +2 Cha, more natural armor, breath weapon, wings, element immunity, etc.) Give him a really big holy avenger sword. Using the two stat rolls of 16 for Str and Dex, his Str will be 36 and his AC 24 *before* magic items or level increases. Hound Archons have all kinds of neat abilities so this guy would be a fun melee meatgrinder. BAB 13.
5) Half-dragon feral minotaur barbarian. Feral gives stat boosts, pounce, rend, improved grab, fast healing, DR, 2d6 Claw attack for size Large, and other goodies. This creature would be a melee monster.
6) Feral half-orc barbarian. 20 levels of Barbarian goodness. The epic feat Intimidating Rage (or whatever it's called) sounds fun. 20 d12 HD, DR 6/-, and fast healing 5 sounds fun too. Another melee machine. BAB 20.
7) Human Druid 21. At this level, Druids can wild shape into all kinds of crazy things. Add a template for more strangeness/resistances. But it might get confusing, dealing with all those spells.
8) Ghostly Aasimar 15th level paladin. With a total of +6 to Charisma, this guy can use his Ghost Touch +5 Holy Avenger Greatsword to Epic Smite for +30 points of damage. And the high charisma will also add to armor class, stacking with his +5 Ghost Touch full plate armor. Add in Divine Might for more damage. And, ironically, he can Turn weak undead. BAB 15.
9) Half-celestial dragon, celestial dragon, or just plain ol' dragon.
Dragon is probably the weakest of all of these, but then again how often do you get the chance to play a dragon? At ECL 21, I can play a Medium-size non-gold Dragon with 2-6 levels, or a Large Gold dragon with 1-4 levels (depending on starting age category).
What do you think? Any advice or suggestions?
-z